



⚡ Power your empire, outbid the competition, and electrify your game nights!
Power Grid Deluxe is a sophisticated strategy board game for 2-6 players featuring a large double-sided board with Europe and North America maps, upgraded wooden components, and a new deck of power plants including natural gas options. With approximately 2 hours of gameplay, it challenges players to build and manage power networks through auctions, resource management, and city connections. The deluxe edition enhances the classic experience with improved money tokens, a fresh two-player variant, and compatibility with expansions like Robots, making it a must-have for serious board game enthusiasts aged 14 and up.
| ASIN | B00NJMDVAC |
| Best Sellers Rank | #1,188,587 in Toys & Games ( See Top 100 in Toys & Games ) #30,536 in Board Games (Toys & Games) |
| Customer Reviews | 4.2 4.2 out of 5 stars (122) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.33 pounds |
| Item model number | RIO 506 |
| Language | English |
| Manufacturer | Flat River Group |
| Manufacturer recommended age | 14 years and up |
| Product Dimensions | 14.38 x 10.75 x 2.5 inches |
| Release date | October 16, 2014 |
L**L
The version to get if you don't already have Power Grid
I knew I wanted to add Power Grid to my board game collection so I opted for this updated 10th anniversary version rather than the ever-popular original because of the new artwork, power plants, money tokens, and natural gas resources. I also was attracted to the idea of the new Trust 2-player game, which I will discuss momentarily. The components are all very sturdy feeling, and thankfully the money comes in quarter-sized chips rather than paper. The main problem I have with the money tokens are their denominations, which include 1s, 5s, 10s, and 50s. I would like to have 20s or 30s since breaking 50s introduces more room for mathematical error, but this is not a big issue. I like that the two sides of the game board are different than the original. One side is North America and the other is Europe. The new board is big enough to house the auction tracks on its pre-designed spaces, which are also new, but the game board reaches at least from edge to edge width-wise of our 27.5"x 60" card table. This means there is no player room along the edges, so we have been keeping our power plants on the board itself in areas that are blocked off from use. After two two-player games, I can honestly say that I really dislike the Trust variant, and I will probably never play with it again. It bothered me that the Trust never actually has any money. It simply gets all of its power plants, resources, and generator/cities for free. It just didn't feel thematic or smooth at all. The way the Trust player works is that until he runs out of generators in his supply, he gets a free generator every time a player buys and connects a new generator to their power grid. Because he only "buys" the 4th (and 6th in step 3) smallest power plants, they NEVER actually power all or even very many of his cities, but he still always occupies the 2nd place player position, which determines player order. He is only there to clear out the small power plants, occupy spaces, and drive the resource market up. Altogether, I like this game a lot, and I don't think the Trust variant or the money denominations should impact my rating since they are actually notable improvements over the original's 2-player game and paper money. I plan on trying out The Robots expansion with this version and comparing that experience with the way the Trust played out in our previous games. I will post an update with my thoughts. -----Update 1/19/2015----- While I hear the other Power Grid expansions are not supposed to be compatible with the Deluxe version, the Robots expansion does not have any version-specific elements, and it worked great during our games. My husband and I recently played a couple of two-player games that each had two robots. It is my opinion that I will never be using the Trust two-player variant ever again, and instead I will be incorporating the robots into our games as they offer a superior two-player experience. It adds a little more work on the human players' parts, but since we each had a robot to control, we found that everything went along pretty smoothly.Though we slightly lost both games to one robot or the other, it was challenging and fun. The second game was a three-way tie (human-human-robot) that came down to mere dollars, and had us retracing our final steps to defeat. Therefore, if you are looking to buy Power Grid Deluxe because you have heard the two-player variant is better than the original, I would still have to suggest you reconsider. There are a lot of reasons to buy this version over the other, and I don't regret my decision whatsoever, but I think my husband and I will consistently invite a robot to join our two-player games from now on (Besides, the expansion is only $10 and it fits in the Power Grid box).
Z**U
Addicting Game!
Our friends recently taught my husband and I how to play the original Power Grid and we quickly became obsessed. We're used to playing strategy games like Settlers of Catan, Dominion, Pandemic etc but I feel that Power Grid is slightly more challenging. It could be that I'm still figuring out the best strategy to win -- but either way it's keeping my interest! We ordered the Power Grid deluxe for a slightly better challenge and to have the option to play it two player. It's similar enough to the original version that it was easy to learn with reading the instructions once. The game board is bigger than the original -- so if you order this make sure you have a big table. I had to stand up to reach across the board. It comes with plastic money pieces instead of paper which is really nice. The two player version was fun and challenging and we'll definitely play again soon (especially since my husband won and I have to get even!)
N**Y
Powered up.
This game is great but I just have a few problems with it. First the game is not great with the full load of 6 players. The small details in buying and auctioning are tedious and I found that people were losing interest as others were taking their time planning their strategy. Also there is a point that you get to and you will realize that one person has won the game. It's usually at the end so not that big, but unlike a lot of other German style board games you expect to be waiting till the final tally to tell who won. These are minor complaints but they do detract in a large game. If you are playing with 2-4 and maybe even just 5 then these problems are not as apparent and the game moves a lot better. In the end I would highly recommend but if you are wanting to include 6 all the time, then maybe try it at your local game store first. A must buy for 2-4 players though.
F**M
so I love board games and HATE learning how to play them
Ok, so I love board games and HATE learning how to play them. Too little attention, I guess. This game is complicated at first, I won't lie. It will take some time to understand and to set up. However, once you learn how to play the game, you will actually enjoy it a lot. It is fun and challenging and sticks very well to the 2 hour expected play time. Our friends enjoy it too and it was well worth the money. Many other board games have gotten boring over time, but this one has remained fun since we started playing. I don't recommend this to anyone under the age of 14. I think the set up and learning the rules would be too slow for a younger teen or kid.
D**L
Fun Game nice game
Love this game! It is one of my favorites as well as my husband's favorite games. It does take 90 minutes to play but so fun. Can't wait until my kids are older to be able to play with us. It is a nice game! Friends of mine have the same game but older version and the upgrades to this version is better also the board has the U.S. on one side and Europe on the other huge bonus!
G**R
Pricey
Heard this was a must have game. We play others like castles of burgundy far more than this one
C**R
Deluxe version is worth it.
Great game. The deluxe version is very cool. Bigger board with some thoughtful changes. Worth your time if you enjoy strategy and board games! Only recommendation to the manufacturer - start including something that will help players organize their money coins. They're hard to keep track of.
S**E
We liked the idea of the game and bought it based ...
For reference, we play ALL games, from basic party games to word games to complex strategy games. We liked the idea of the game and bought it based off a recommendation by a friend, but we saw many issues. For example, we would get to a point where it was clear who the winner was, but we had to keep playing. I think this could be improved with some changes in rules and gameplay, but as it is, it's one of our least favorite in our large collection of games.
I**M
Power Grid es un juego sumamente completo y divertido. Fue el primero verdadero "eurogame" que compré, y hoy es uno de mis favoritos. Conozco pocos juegos cuya mecánica principal sea económica y de administración de recursos que tengan un tema tan atractivo (yo soy ingeniero, pero conozco mucha gente que no y les encanta este juego). En Power Grid, los jugadores toman el papel de presidentes de compañías de energía eléctrica. Estas compañías compiten entre sí por proporcionar energía a más ciudades. El juego consiste en 4 fases en cada turno: 1. Subasta de plantas: Los jugadores comprarán plantas de energía de diferentes tipos (hay eólicas, nucleares, de gas natural, de carbón, petróleo e híbridas) todas las plantas son diferentes entre sí. Algunas son más eficientes que otras, mientras que otras son más poderosas. Pero claro, la eficiencia y potencia vienen con un costo elevado. 2. Compra de recursos: Después de esto los jugadores comprar recursos para abastecer sus plantas y generar energía. En esta fase entra una mecánica económica de oferta-demanda muy interesante. Conforme se compra algún comodity (petróleo, gas, carbón, uranio), éste se encarece. Esto fuerza a los jugadores a buscar plantas de otros tipos para su compañía, particularmente las que menos existan en ese momento en juego, ya que ese recurso será menos solicitado y más barato. 3. Construcción de generadores: Los jugadores construyen generadores en las ciudades distribuidas por el mapa para crear su red de abastecimiento eléctrico. En cada ciudad caben 3 generadores, por lo que es posible bloquear las rutas por las cuales tus oponentes se puedan expandir. 4. Recaudación: Finalmente, las plantas consumen los recursos que requieran para alimentar las ciudades y se recolecta dinero en función del número de ciudades que se hayan abastecido. Algo que me encanta del juego es que los jugadores que menos generadores tengan construidos (van perdiendo), tienen ventajas en varias cosas, como por ejemplo comprar recursos antes que los demás (más baratos). Esto propicia que el juego se mantenga interesante incluso si vas perdiendo. Después de varias rondas, conforme los jugadores crecen, cuando algún jugador construye un número específico de generadores (dependiendo del número de jugadores) se convierte en la última ronda y el ganador es el jugador que más ciudades abastezca de electricidad ese turno. Conclusión: Ya lo mencioné, Power Grid es uno de mis juegos favoritos. Soy ingeniero, y me gustan los juegos de mesa. ¿Cómo no me va a gustar un juego de mesa que trate sobre construir plantas de energía? A pesar de mi sesgo ingenieril, créanme que todas las personas con las que he jugado este juego han hecho muy buenos comentarios. Si ya están más metidos en el hobby seguramente sabrán que es de los juegos mejor calificados en la famosa página Board Game Geek. Un par de cosas que criticaría del juego son: 1. El dinero me parece de calidad mediocre en comparación del resto de los componentes del juego. 2. Las reglas están MUY mal escritas. Son difíciles de seguir. Pero es un problema que se soluciona fácilmente, buscando algún video en YouTube de las reglas que además hay muchos muy buenos. Personalmente lo catalogaría como el juego IDEAL para migrar de juegos de mesa ligeros o tradicionales hacia los "eurogames" o juegos con una profundidad estratégica más alta y gratificante. ¿Cómo califico los juegos y por qué? Únicamente califico un juego cuando lo he jugado varias veces y considero que entiendo bien la mecánica y el propósito de cada parte del juego. Muchas veces no es posible profundizar al nivel adecuado en un juego para calificarlo con sólo las primeras veces que lo juegas. Los pesos que asigno priorizan los factores que creo que un juego debe de tener para que: 1. Sea divertido jugarlo – Mecánica del juego y "Replayability" 2. Valga la pena comprarlo – "Replayability", componentes y arte 3. Te haga sentir parte del juego – Tema y Arte "Replayability": le llamo así porque no encuentro una palabra similar en español que sea práctica de usar, pero básicamente se refiere a el valor que da un juego para que al jugarlo más y más, cada experiencia sea distinta y no se vuelva monótono Resumen Jugadores – 2 a 6 Duración – 1 a 2 horas Complejidad – Alta Mecánica del juego (50%) – 5/5 "Replayability" (20%) – 5/5 Componentes (10%) – 4/5 Tema (10%) – 4.5/5 Arte (10%) – 4/5 Total – 4.75/5
A**Y
This version has upgraded wooden components, new power plants and a larger board. With all of North America and most of Europe on the opposite side. Good replayability since you don't use the whole board per game, you get to choose which sections are used. And then a whole new continent with slightly different rules.
F**.
Llego en tiempo y forma todo bien empacado si ya tienes la version anterior, solo debes saber que es lo mismo pero mas bonito. La unica contra que le veo y no tiene que ver con amazon es que esta version no tiene expansiones. Tomarlo en cuenta si quieres expandir las posibilidades.
V**Y
Great game! Came in good condition.
F**R
El producto llegó en buen estado y cerrado.
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