Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications (Development and Deployment of Multiplayer Games)
M**Y
Treat yo' self and get the hardcover!
Great book with some solid concepts. It's a great starter if you are looking to understand Server Driven Development and holistic game design around servers. You'll have a better understanding of the ecosystem after reading it, and you'll come back referring to well laid out chapters on modular server ideas.
T**C
A Little Lacking
I'm about halfway thru this book and it's an interesting read so far... but it seems like everything that I bought the book to read about is in Vol 3, Vol 4 and Vol 5. This is a bit problematic.Another issue is the author's obvious tunnel vision on being politically correct: it's always the poor innocent female player that we must make happy and the evil horned hacker male that we must protect against.Seriously, this pandering crap is getting old. You can leave it out of reference-based lit and save it for the fictional section where it belongs.
I**O
Love this book.
Just fantastic thing funny reading and cool images , now waiting next series about Database and server side architecture , hope they will finish them soon.
N**M
It's for game developers who want to learn about server development.
It's a wonderful book in MOG area! I think every game developer should buy and read it!It introduced network related knowledge on MOG games. The content of the book is extremely detailed, clear and easy to understand.It also introduced lots of information that you never seen before. And it has integrated so many things, such as latency problem, which could affect by user input, monitor refresh rate, network transmission, network tick in client and server and so on.
T**V
It's been a great read so far!
I'm about 1/3 of the way through the book, but it's been an exciting read so far. When will volumes 2 - 5 be ready? I'm especially looking forward to volume 5 when things start getting serious.
S**H
In a market full of "beginner" networking books that are 30% a tutorial on sockets, this is the ONE advanced/expert book
This book got me laid. Server architecture is poetry for serenading the ladies.
Y**E
The goto book for netcode
This book fully explains the minefield that is programming MOGs for the internet. The author is clearly very experienced and has real experience with real time distributed systems. Modern netcode was in dire need of some good literature and this fills the gap. It would take a substantial chunk of a career in gamedev to learn everything in this book without it.
H**E
Great book to understand the worries of a MOG team and the architectural patterns
I'm almost 10 years working with web development so the book was perfect to get my head in tune with the issues when building a game with online multiplayer feature. Besides of the technical content, the book also have details about team/company organization, the development process and some worries on the business point of view. It's great to the ones who already have working experience, the ones who don't probably will have a little more difficulty to understand some parts (as is noted on the book introduction).
M**O
Great content, great book.
Amazing content, you rarely find technical books that readable and relatable and actually helpful. I just hope next volumes also come in Physical version. Purchased hard cover book and it has great quality.
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