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Interactive Computer Graphics with WebGL, Seventh Edition , is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals interested in computer animation and graphics using the latest version of WebGL. ¿ Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL. Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. ¿¿ Teaching and Learning Experience This program will provide a better teaching and learning experience–for you and your students. It will help: Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics. Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based–each application must provide at least a vertex shader and a fragment shader–but also a version that works within the latest web browsers. Review: this book is good to learn the information when you have the time ... - If it wasn't for him giving us code on his site to use, I'd give this a 4/5. However, this book is good to learn the information when you have the time to sit down and read it lol. Its not like the other webGL book I had that gets straight to coding. This book will go over terms and teach you them. The thing is when I was in class, I used the other book (WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL) over this one to write my code because it was no BS get to the point coding and quick definitions . Then the professor would explain the code and concepts using ANGEL's books. It wasn't until the end of the class year that I realized ANGEL gave us the code to experiment with. After that this book started to actually make sense. I almost came here and put 1/5 WORTHLESS, but over the summer I had the chance to actually USE the book. Review: Five Stars - practical & good academic level for a senior undergraduate students
| Best Sellers Rank | #2,584,462 in Books ( See Top 100 in Books ) #531 in Computer Graphics #1,196 in Graphics & Multimedia Programming #4,626 in Computer Graphics & Design |
| Customer Reviews | 3.7 out of 5 stars 28 Reviews |
C**.
this book is good to learn the information when you have the time ...
If it wasn't for him giving us code on his site to use, I'd give this a 4/5. However, this book is good to learn the information when you have the time to sit down and read it lol. Its not like the other webGL book I had that gets straight to coding. This book will go over terms and teach you them. The thing is when I was in class, I used the other book (WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL) over this one to write my code because it was no BS get to the point coding and quick definitions . Then the professor would explain the code and concepts using ANGEL's books. It wasn't until the end of the class year that I realized ANGEL gave us the code to experiment with. After that this book started to actually make sense. I almost came here and put 1/5 WORTHLESS, but over the summer I had the chance to actually USE the book.
J**Z
Five Stars
practical & good academic level for a senior undergraduate students
S**N
Great to get a decent understanding of WebGL
The code that the book comes with (on Edward Angel's homepage) is a bit buggy sometimes and not well documented. He is definitely not the best programmer. But, the book is great at giving you a pretty decent understanding of WebGL and has plenty of pictures to gawk at when your mind wanders off.
L**Y
Textbook full of errors. Avoid.
A terrible textbook. I was required to obtain this textbook for my Introduction to Computer Graphics at the University of Utah with Chuck Hansen. Check Hansen and the author of this textbook, Edward Angel are "friends" and thus offered a somewhat unique communication channel for our class. Specifically the issue has to do with lighting: > vec3 pos = -(modelViewMatrix * vPosition).xyz; > vec3 light = lightPosition.xyz; > L = normalize( light - pos ); Here is Angel's official response to Hansen that was passed onto the class: >I just realized how the lighting code became such a mess. Fixed function OpenGL automatically applies the model view matrix to lighting >parameters like the light position so sometimes user code got a bit convoluted depending on what space you wanted to do the lighting >computation in. Then when we went to a fully shader based model, nothing was done automatically but we made the mistake of starting with our >old fixed-function code so something that should have gotten simpler became more convoluted. ANOTHER ERROR Later on in the semester a student sent this email to Hansen: >Do you guys think the code in chapter 9, page 458 is incomplete, because it looks like the leftlowerarm doesn't rotate with the leftupper arm? Hansen's response: >Indeed, you have found another error in the book. On top of all of these errors, the $130 price tag does not help. I'm very disappointed in this textbook and would not recommend buying it.
T**R
Two Stars
The explanations aren't the best, and the code provided is often incorrect.
J**S
Five Stars
New Book.
S**W
Good Deal, but Condition Was Mis-Labeled
Book listed as VG, but it had some highlighting/writing in it. Otherwise, book was in VG Condition. Pretty good price, overall. Book I ended up getting was worth the price I paid.
K**I
Five Stars
good quality!
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2 months ago
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