





🧠 Master strategy in minutes—don’t miss out on the 7 Wonders phenomenon!
7 Wonders by Asmodee is a fast-paced, strategy-driven board and card game designed for 3 to 7 players aged 10 and above. Crafted from durable materials, it offers engaging gameplay that blends resource management, military tactics, and scientific advancement in just 30 minutes per session. Perfect for professionals and families alike, it sharpens critical thinking and strategic skills while delivering endless social fun.













| ASIN | B0043KJW5M |
| Assembly Required | No |
| Batteries Included? | No |
| Batteries Required? | No |
| Color | Multi-Color |
| Customer Reviews | 4.7 4.7 out of 5 stars (2,624) |
| Date First Available | 7 August 2012 |
| Educational Objective(s) | Critical Thinking, Strategic Planning, Resource Management, Historical Learning |
| Item model number | SEV01 |
| Language | English |
| Manufacturer recommended age | 10 years and up |
| Material Type(s) | Cardboard, Paper |
| Number of Game Players | 3 to 7 |
| Number of Puzzle Pieces | 1 |
| Product Dimensions | 27.94 x 27.94 x 7.62 cm; 907.18 g |
| Release date | 20 January 2021 |
| Remote Control Included? | No |
| tech_spec_battery_description_toys | No batteries required |
M**N
Decent product for the price
Worth the money
T**N
Excellent turn-based card game. Very fast paced. Great for 2-7 people (recommend starting with at least 3 people, as the 2 player version is somewhat more complicated) and would imagine it's great for interested kids, though I cannot verify it. Since we got it, I haven't wanted to put it down. The game is quick and can be completed in less than 30 minutes with 3 people. It took us over an hour the first time as none of us had played. For reference, my favorite games include Carcassonne and Settlers of Catan. Some of this review is meant to be instructional, because truly the only drawback I can find in this game is the poorly worded, overly complicated instruction manual. This is a turn-based card game played to accrue points, which are tallied at game completion. Although it is called "7 Wonders," building a wonder is only a small portion of the game. Other important facets of the game include: resource production and commerce, military conflict with immediate neighboring cities, playing point and science cards, and strategy. As there are many ways to score points, each player may have a specific way they try to score the most. Each player is dealt a game board or city, around which they place cards that become part of their town. There are three different decks of cards, which are numbered I, II and III, and referred to as ages. The game starts when the first deck of cards (appropriately parsed for the number of players) is dealt. Simultaneously, players play their cards and pass the remainder to their neighboring players. You have three options when playing a card: adding the card to your city, putting the card in the discard pile and receiving coins in exchange, and building a stage of your wonder (which must be done in order, but at any point throughout the game). Card basics. Cards are free or have a cost to play (upper left corner). You either need to have the resources or coinage available to pay the cost, or be able to buy the resources from one of your immediately neighboring cities. Cards have a value when played, either military, resource production, trade (discount cards), etc.. Cards stay in your city the entire game. Resource basics (because I found this to be confusing). There are basic material resource in the game, including wood and clay. Your city produces one unit of resource per turn (upper left corner of the game board). The resources do not accumulate if you don't use them on a turn and cannot be stored in any way. You can acquire more resources by playing cards which produce them or buying them from your immediate neighbors. Some cards will cost multiple of a single resource to play, so you either must produce that many of that resource per turn, or buy from your neighbor who produces that resource. For example, say a card costs 3 units of X resource and 2 units of Y resource. Your town has a production of 2 units of X resource (one from your game board and one from a resource cad) and 2 unit of Y resource. To play the card, you must purchase 1 more unit of X resource from your neighbors, but ONLY if the produce it. At the end of each age or deck of cards, you settle your military disputes with neighboring cities (who has the biggest army). Then the next deck is dealt and the process completes. At the end of the game, the score is tallied and whoever has the most points wins. Scoring is relatively straight forward. A few key points. 3 coins = 1 victory point. Green-backed (science) cards are scored in an exponential fashion with additional bonus for having complete sets of three -- check out the instructions for the diagram. Good luck and have fun!
D**D
Recommended to us, and found it very enjoyable. Will consider expansions.
F**Y
Bought this game for the family for Xmas and within days we had played over a dozen times. It's a bit complicated to learn so I would recommend watching some of the YouTube videos out on the internet that will get you understanding how to play in about twenty minutes. Having said that we have two boys aged 10 and 11 and neither had any trouble grasping it. Once you know how to play the complexity is well worth it - so many different strategies and game plays that no game is the same. It's a deck building game based on different wonders you select at the outset of the game. We really enjoyed that each game only takes 20 - 30 minutes, which for a game this detailed is a welcome surprise and that there are many different ways to win.
S**C
We love this game - my brother introduced us to it. After 1 or 2 plays, you really get it and it starts to be addictive! Wish we could play with 2 players as my partner and I aren't ready to try and explain it to others lol
A**R
The game is awesome, the product quality were as expected. Over all the game is fun for 3+ players and I would rate it as more than okay for 2 players. Just the game should have enough compartments in it to store all the components as when transporting it, both cards and the other components get mixed up
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