








🧠 Unlock your math genius—one wild challenge at a time!
Evermade Adsumudi Wild Ones is a multi-skill math card game designed for kids 9 and up, featuring 416 unique challenges across fractions, decimals, money, big numbers, and mental math. With adaptive difficulty and multiple play modes, it’s perfect for family game nights, classrooms, and homeschoolers. Made in the USA with durable, eco-friendly materials, this game combines fun and education to build essential STEM skills while fostering social and cognitive growth.












| ASIN | B0D1SNKHPF |
| Assembly Required | No |
| Batteries Included? | No |
| Batteries Required? | No |
| Best Sellers Rank | #202,128 in Toys ( See Top 100 in Toys ) #7,569 in Board Games |
| Color | Multicolor |
| Customer Reviews | 4.6 4.6 out of 5 stars (41) |
| Date First Available | 28 April 2024 |
| Educational Objective(s) | STEM Skill |
| Item model number | SZB-403 |
| Language | English |
| Manufacturer recommended age | 9 years and up |
| Material Type(s) | Cardboard |
| Number of Game Players | 1-8 |
| Product Dimensions | 13.97 x 13.97 x 2.87 cm; 290 g |
| tech_spec_battery_description_toys | No batteries required |
K**N
I love every single version of this game. Last year I bought the younger version when I was teaching third grade. This year I got this version and it has been amazing in fifth grade. The kids adore it and it really makes them think. It’s also simple to teach them how to do which is great for us teachers.
M**F
Use this with students as a math break. They ask to play this game, even the students who say they don't like math.
T**S
We’re obsessed with this game. Perfect alone or with others. My kids homeschool and it’s great practice!!
J**E
Bought this for my 4th grade math students to play in class. They loved it! They got very competitive.
R**F
This was definitely fun for kids, and the quality of the cards were thick and durable. We played with this on the dining table. The age range was appropriate in the grade level. Value for money is good since it gets them away from screens and engages their thinking. It was just enough challenge to make it fun but solveable. After a while it got repetitive and they lost interest.
ترست بايلوت
منذ أسبوعين
منذ 5 أيام