










⚡ Own the ultimate Maverick-busting legacy—because true fans don’t settle for digital dust!
Mega Man X Legacy Collection 1+2 for PlayStation 4 bundles all eight mainline Mega Man X games across two physical discs, spanning the series’ evolution from 16-bit classics to 3D action. Featuring new modes like X Challenge and a comprehensive museum with rare art and media, this collection delivers a definitive, nostalgia-fueled experience for both longtime fans and newcomers craving high-octane platforming action.
| ASIN | B07BZ3L76B |
| Best Sellers Rank | #4,047 in Video Games ( See Top 100 in Video Games ) #164 in PlayStation 4 Games |
| Compatible Video Game Console Models | Sony PlayStation 4 |
| Computer Platform | PlayStation 4 |
| Customer Reviews | 4.7 4.7 out of 5 stars (1,229) |
| Date First Available | April 10, 2018 |
| Department | All Ages |
| Global Trade Identification Number | 00013388560561 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Item model number | 56056 |
| Language | English |
| Manufacturer | Capcom USA |
| Product Dimensions | 0.5 x 5.3 x 6.6 inches; 2.4 ounces |
| Publication Date | July 24, 2018 |
| Rated | Teen |
| Release date | July 24, 2018 |
| Type of item | Video Game |
| UPC | 013388560561 |
T**S
Great game
Great blast from the past!
J**X
Great compilation
Living in Europe, we don't have the opportunity to buy these games, like many others, on physical format (digital only) and i am glad i have been able to get it here (as i can't stand digital only games). Besides Megaman X 1 & 2, i never had the chance to play these games before and it's great to finally have all of them on 1 console (with the Magaman Legacy Collection 1 & 2, i had to import too). I must say that i am rather surprised by the quality of some of the latter episodes (especially 7 & 8) that i found better than what the general consensus tend to say they are; They are not unforgetable but are not as horrible as we may think they could be. As for the first part of the compilation (first CD), nothing that as already been said, throughout the years, has to be added, the first 4 episodes remain legendary and relevant until this day. Regarding the delivery, i can't help but praise Amazon for the impressive work they did, i received my games (i also bought Schoolgirl/ Zombie hunter) 2 days after placing my order while i expected to get them 1 week after my order was confirmed. Great job, and for way cheaper than what i would have paid going through other well-known import websites. In conclusion, i am very happy regarding the games that we have here, too bad that once again Europe is treated as the third wheel if you don't support (and can't stand) digital only games, but fortunatly we have an alternative thanks to websites like Amazon.com (and others).
A**O
Destapando recuerdos
Excelente.
J**G
A throwback to the old days
A classic and an all time favorite in one collection, with the exception of a couple of titles however it's a good rewind.
T**E
Games That (Mostly) Still Play Well to This Day... Completely Worth It for Mega Man X Fans
It's been 25 years since the Mega Man X series made its debut. And over that time the series has had some amazing high points and some debilitating lows. Both are included here in this Legacy Collection. With the original ten games being put into two different collections it makes sense that Capcom would eventually do the same with Mega Man X. The X series is often considered the height of Mega Man by introducing new gameplay elements not found in the classic series with some fantastic level design and great music. All of this is true, but it is also true that the Mega Man X series suffered midway through with mediocre and sometimes poorly designed games as well. Nevertheless I'm glad to have this collection. The collection comes on two discs. The first Legacy collection has the first four games on it while the second Legacy Collection has the latter four. Ironically this also splits the series by its highest and lowest points. In Legacy Collection Vol. 1 players get to experience the first four Mega Man X games and these are all a treat. What separated Mega Man X from the classic series were the number of gameplay elements included. X has a wall jump that allows him to scale walls and in each game he can also find four different capsules that will enhance his legs, helmet, arm canon and armor. Each game of the original four slowly builds upon the foundation of the previous. In the first X game, for example, X gets boots that simply let him dash, but in the second game they allow him to dash in mid-air, while in the third game they allow him to dash upwards and fourth game they allow him to hover temporarily. Playing the original four games shows how dedicated they were to building up on new ideas throughout. And while X2 and X3 are great sequels, they don't quite have the same magic as the first one. Mega Man X4 however, allows the player to fully play as Zero for the very first time, introducing a whole new experience to the entire design. Playing as Zero encourages players to think differently about how they play Mega Man X as he uses his Z-Sabre which means he needs to be more up close and personal with enemies. And in Mega Man X4 every stage is designed for X and Zero to be able to do collecting everything. The game favors no one hunter over the other, which is something that cannot be said once we move onto Legacy Collection 2. Mega Man X5 is when the series begins a slight decline. Instead of building on what the first four games establish it tries for more things to add to the formula that feel more gimmicky than actually building upon a foundation. The next couple of games to follow do the same thing. In X5's case it's adding a countdown timer to increase the sense of urgency and a Sigma Virus that when infected enough will sap away your health (unless you're Zero then you recover health). If anything, Mega Man X5 is certainly the most plot heavy of all the Mega Man X games, but where as X4 went for a more balanced approach in Level Design, X5 tends to leave things to be desired. Mega Man X5 is the game which begins to introduce aspects that feel more trial and error than skill based. In particular getting all of the capsules for X is very different this time. While the addition to switch between X and Zero between stages is welcome that's about the only change to X5 that seemed to be great. The biggest and most annoying change are the capsules. X now has two armors he can use but in order to equip them the armor has to be complete first. So you can find the leg upgrade, but it means nothing without completing the armor. Mega Man X5 feels ambitious but it's also where the series begins to stumble. And depending on who you ask, Mega Man X6 or X7 is the absolute worst. For me personally X7 is the lowest point, but this doesn't mean X6 is without problems. In fact X6 has the biggest issues of the side scrolling games. The level designs here are horrible. And much like Mega Man X5, a lot of the levels are designed more with X in mind than Zero. The gimmick in Mega Man X6 is that stages can change based on "nightmares." So one moment you enter and the stage might be normal but you could enter one stage and suddenly all the lighting goes out except for specific lighting that tends to move giving you brief glimpses of your situation. You might also get bugs that block your shot or big hulking metal blocks that suddenly come in your way. The bombardment of enemies doesn't help the situation. And it's worth special mention that Mega Man X6 is often known as the game rushed through development and it shows. The localization is absolutely awful and painful to read and this is one of the Mega Man games where there are spikes. Everywhere. It's easy to suffer cheap deaths in Mega Man X6, but even worse is that they bring back the capsule gimmick from X5. The sixth installment feels like a mess. It's even a steep drop from Mega Man X5. And then there's Mega Man X7 which is probably the steepest drop of them all. Going into 3D for the first time the stages are painfully slow going and nothing seemed designed around the 3D in these stages. Many enemies you can just run around, but more than that there just isn't much going on in these stages. The seventh installment also introduced Axl who quickly annoyed fans in the initial 2003 release. Mega Man X7 is more boring than anything else. It's perfectly reasonable why some fans find X6 so blistering to the series, but X7 not only has poor level design and is boring, but it takes a while before the player actually gets to play as X. For the longest time you're using Axl and Zero and while they're fine in and of themselves it's strange that you have to rescue a certain number of repolids just to use X and by the time you can use him he'll be severely under powered. This was a problem in Mega Man X5 and X6 as well... that it was easy for your characters to become unbalanced and to quickly favor one over the other. Yet the problems of Mega Man X6 and X7 are.. mostly washed away by the time we get to X8. X8 still does the capsule thing but now you can equip armor pieces without having to have the whole armor. You can play as X, Axl and Zero and send two into any level and tag team. The game is side scroller in 2.5D so no more awkward 3D stages where you can simply run around enemies. The growth system is now an item shop so that you don't get haphazard imbalances with characters. X8 was overall a fitting recovery for the series, although some of its level design still relies heavily on trial and error and an overuse of spikes for challenge. At the very least it's the point where the series begins looking up. Nevertheless a lot of what Mega Man X8 does would, ideally, be the place to take the series next. The story is more focused, the voice acting isn't even bad (it's still not great, but it's leagues above what came before) and Axl is a lot more improved that you're not going to hate him so much and he transitions very well to the 2D stylings. Needless to say the first four games are better games overall and while the series loses steam in the middle it does regain quite a bit of ground by the time it's all over. While X6 and X7 are probably not really the best games in the series, they hardly take away from how good the other games in the series are. However, because of some of the design in these games there are some curious omissions to this collection that are worth addressing. In particular, the Legacy Collections for the classic series allowed players to have save states (or checkpoint saves in Legacy Collection 2) to ease some of the pain of playing through the classic installments. They were welcome. The X Legacy Collection doesn't do this. And for games like Mega Man X6 where difficulty is so imbalanced it would've definitely been helpful to have some kind of save state feature. Instead the games offer a rookie mode where you are almost invincible during your playthrough. This rookie mode is far more pronounced past X3 where from X4 and onward you can fall in pits without penalty and where stepping on spikes will do an enormous amount of damage rather than kill you instantly. It's great for newcomers, but doesn't always help with some of the problems faced with level design. Particularly level designed that hasn't aged well (such as the level design in X6). While playing you can also change the aspect ratio to the original or have it stretched to fit wide screen displays (though the games look awful when stretched out). You can also filter the games to imitate older televisions or to let you have pixilation if you so choose. Personally the games actually looking really good when they're smoothed out. Mega Man X7 and X8 in particular actually look a whole lot better now than they did in the original releases on Playstation 2. At the very least, though, both collections do include an extensive art gallery and you can listen to all kinds of music across all eight games. The art gallery is far more rewarding, however, because not only do you get to see a lot of behind the scenes stuff, but you also get some information on the story, characters and the like. And there is a lot of art to look at and by completing each game you can unlock a little more. There's also "The Day of Sigma," which was originally included in the remake of the first Mega Man X on PSP. This story serves as a prologue to the events of Mega Man X and it's an amazing short to watch. As far as bonus content is concerned, there's a bit here for you to look at. Lastly there is the X-Challenge which puts you up against two Mavericks at the same time from any of the first six Mega Man X games. Each "stage" consists of three battles and prior to each stage you can select three weapons. You then go into battle and it's not over until both Mavericks are defeated. The idea of X-Challenge seems cool, but this is mostly something worth spending a small amount of time in. While it can be interesting to see how a tiny Maverick from the first Mega Man X fares while teamed up with a GIANT Maverick from X6... the mode is only a curiosity. For starters its heavily unbalanced and lopsided. This is partly because you now have to deal with the patterns of two bosses that are not in anyway compatible with each other. This often means that the weapon you choose for the gauntlets matters a whole lot more. At times there's a little too much happening on screen. There's much more chaos than focus. It's a neat idea, but not as well executed as you may want to believe. There are battles where so much is happening it's just a test in endurance more so than skill. Once you're done with X-Challenge there's not much of a reason to go back to it. And the challenge is the same in both Legacy Collection and Legacy Collection Vol. 2. Overall, the package is actually a really good one. Certainly it isn't absolutely perfect, and you do have to contend with the collection offering up games that are overall not that great, but in exchange you are getting some of the best 2D side scrolling action the industry has ever seen. For 6 of 8 games being worth the investment it's still a great collection to get. The extra art, the ability to listen to soundtracks and the ability to watch old trailers is a lot of fun. The only real downside is that they didn't go the extra mile to include some of the emulation features present in the original Mega Man Legacy collections that would've been nice to have here. Nevertheless it's still worth the investment if you're a fan of the Mega Man X series.
V**.
Colección de juegos retro fascinante. Que mejor manera que tener esta colección de 8 juegos de Mega Man en Play Station 4 y recordar viejos tiempos. Sigue teniendo un muy buen game play.
M**O
Get those precision dash jumps rdy.
All the retro charm of the best series of Megaman games but with the HD/Widescreen improvements you'd expect. You can set it to fullscreen or with the inlays. A few new game modes, it sounds like the audio has been remastered but it aged well anyway. Classic games that any gamer should play.
F**9
Brings back memories
Brings back memories of playing these growing up. Games worked and played just like I remember the orginals.
H**O
当初こちらの方が日本版より安かったので購入しました。 日本版との違いは ボーカル曲は全滅(ただし、今までの曲が消されてるだけでXコレクションのテーマは有り) タイトルコールはあくまでもメガマンであること。 X8はOPムービーが消滅(BGMの差し替えすらなし) それ以外はすべて日本語化されており、 各ソフトの海外版と日本版の切り替え可能 ギャラリーの資料等もすべて日本語です。 驚くことにX6のEDであるIDEAという曲は 海外版にも収録されていたのですがこれも削除 なぜ改変されてしまったのか謎ですが、海外のファンも これには戸惑ったのではないのでしょうか。 音楽が差し替えられているという点を除けば それ以外は完全移植なので資料を見たり トロフィーを集めたり(日本語版と共通です) ゲームで遊ぶだけでいいならこっちの方が安いかもしれないです。
A**R
Excelente juego
J**O
Textos en español de los menus de la coleccion. Los juegos en si solo en ingles y japones (seleccionables) pero gran nostalgia para los fans
D**S
Big fan of the series, just so glad it got ported to the playstation. Item arrived in good condition and on time. I bought this for the very reason that I am not a fan of DRM.
T**O
Als ich Sommer 1994 auf der Suche nach einer Nationalelfzeitschrift war, stieß ich im Fachgeschäft auf eine Fun-Visionausgabe mit Megaman X als Titelthema -Ich war derer so in Extase, weil ich allein schon den "originalen" Megaman vergöttert habe. Eine Weile später habe ich mir das Spiel auf Supernintendo geholt und nicht umsonst begeistert. Megaman X ist einfach göttlich, ich kann mir das anders nicht erklären -löste Mickey Maus, Turtles, Spiderman und Supermario ab. Und noch heute komme ich von MMX nicht ab, wird mein ganzes Leben lang prägen. Von daher ist es verzeihlich, dass der Schwierigkeitsgrad -in der Legacy Collection- teils heftig frustriert. Das tut aber meinem Spielspaß keinen Abruch, ist es noch so schwierig oder ruckelt manchmal. Ich will einfach MMX, das ist meine Welt. So und nicht anders.
ترست بايلوت
منذ يومين
منذ أسبوعين