---
product_id: 177735509
title: "Terraforming Mars Turmoil by Stronghold Games, Strategy Board Game"
brand: "stronghold games"
price: "KD 18.33"
currency: KWD
in_stock: true
reviews_count: 13
category: "Stronghold Games"
url: https://www.desertcart.com.kw/products/177735509-terraforming-mars-turmoil-by-stronghold-games-strategy-board-game
store_origin: KW
region: Kuwait
---

# New Global Event cards Political party control mechanics Expanded corporations & projects Terraforming Mars Turmoil by Stronghold Games, Strategy Board Game

**Brand:** stronghold games
**Price:** KD 18.33
**Availability:** ✅ In Stock

## Summary

> 🚀 Elevate your Mars conquest — politics, power, and planetary domination await!

## Quick Answers

- **What is this?** Terraforming Mars Turmoil by Stronghold Games, Strategy Board Game by stronghold games
- **How much does it cost?** KD 18.33 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.com.kw](https://www.desertcart.com.kw/products/177735509-terraforming-mars-turmoil-by-stronghold-games-strategy-board-game)

## Best For

- stronghold games enthusiasts

## Why This Product

- Trusted stronghold games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Dynamic Global Events:** Navigate unpredictable dust storms, riots, and resource demands that shift gameplay every round.
- • **Expanded Strategic Depth:** New corporations and project cards elevate your engine-building tactics to expert level.
- • **Top-Ranked Legacy Expansion:** Join the elite community of Terraforming Mars fans with the #4 all-time BoardGameGeek hit’s 5th expansion.
- • **Solo & Multiplayer Excellence:** Challenge yourself with a rewarding solo mode or engage up to 5 players in intense strategy battles.
- • **Master the Martian Political Arena:** Dominate the Terraforming Council to unlock exclusive strategic advantages.

## Overview

Terraforming Mars: Turmoil is the 5th expansion to the critically acclaimed Terraforming Mars board game, introducing political intrigue through control of the Terraforming Council and new Global Event cards that dynamically impact gameplay. Designed for expert players, it adds fresh corporations and project cards, enhancing strategic complexity. Suitable for 1-5 players, this expansion deepens the immersive engine-building experience that has made Terraforming Mars a top-ranked strategy game since 2016.

## Description

Terraforming Mars: Turmoil is the 5th expansion to the smash hit game Terraforming Mars, which is ranked #4 of all time on BoardGameGeek.com! In this new expansion, players are taken back to Mars and struggle for control of the Terraforming Council, the governing body on Mars. By having majorities in political parties on Mars, they can sway the progress of human society on the red planet. Controlling parties or being the head of the Terraforming Council itself will give you greater benefits (or less disadvantages) when Global Events occur on Mars. Terraforming Mars: Turmoil includes new corporations, new projects, and a new type of card €” Global Events, from dust storms to riots to rising alloy demand €” that give you something to plan for.

Review: AMAZING game, solo and multiplayer - Terraforming Mars (TM) is absolutely fantastic. I'd give it 6 stars if I could. It's that good. Definitely a gamer's game (ie. not intended for newcomers/nongamers), but worth every penny. With that said, TM has a bit of a learning curve. TM also has a wonderful solo variant, so if you're looking for a challenge, and you like to play solo (or at least have that option), look no further. That's actually the main reason I bought this game, and yet now I can't wait to try it multiplayer. And since it has the solo mode, I'll be able to teach it no problem and help move the game along as well. Another huge plus for me. At its core, TM is an engine builder, with cards and projects to help increase 6 main resources and production of said resources (MegaCredits=money, Steel, Titanium, Plants, Energy, and Heat). I won't go into great detail, but it's from these resources and a set amount of starting resources depending on which Corporation (think player) you play as that you start your engine building. There are 5 beginner corporations that are generic and all the same, and then there are an additional 12 that each have their own special ability(ies) and amount of starting credits, and possibly resources and/or resource production. I recommend starting with a beginner corporation, as knowing which cards to keep during setup also has a learning curve. Throughout the game, the player(s) are attempting to gain victory points (known as Terraform Rating, or TR) while simultaneously terraforming the planet. This terraforming includes 3 main elements: increasing temperature, oxygen levels, and water/ocean tiles. In the solo mode, you are attempting to complete all 3 of these before the end of your 14th turn. If you do so, you win. You can also keep track of your best scores, though TM isn't simply just a beat your own score solo mode. You actually have to WIN first (ie. complete the 3 elements to terraforming by end of turn 14), which is NOT easy. It's very clever, and very fun. Games typically take me 1-2 hours. In multi mode, you are trying to accrue the highest TR at the game end, signified by the completion of all 3 elements of terraforming. However, you score not only points from your base TR, cards, city tiles, and plant tiles (as in the solo mode), but also from any awards or milestones that you claimed. In that regard TM is somewhat of a point salad game...which I think is great. Again, looking forward to trying it multiplayer. While initially there is some luck of the draw, this is mitigated each turn during the refresh phase, as each player gets to look at 4 new cards from the deck and decide how many to keep, paying 3 credits per card. It is also and perhaps more so mitigated by the standard projects listed on the board, which every player has access to every turn regardless of which cards they may or may not have. These can be key in the solo mode if you don't get the best starting cards, which I assume would be true multiplayer. At a $41 price point, I can't recommend this game enough. It has numerous expansions (I think around 5 or 6), so even if you tire of the base game at some point (I haven't yet), there is much more you can add to TM. The Hellas & Elysium expansion is a double sided board with 2 new and different faces of Mars to terraform (ie different maps), so you have the option of 3 maps total. The Prelude expansion has additional cards and more importantly additional corporations, for even more variety. I have yet to get to either of these, but am looking forward to it when the time comes. There are also several others that I do not have yet. All this being said, the replayability is quite high on TM. And it's tons of fun if you like to think. There is a reason it's been in the top 20 on BGG the last 4 years since it's inception. EDIT: I forgot to mention that I highly suggest buying at least the 2 pack of wooden player boards from Smonex. They are great quality and completely take care of the problem of accidentally bumping/moving your production markers from the player boards that come with the game. Though not as vibrant or colorful, the wooden boards work so much better. Game on! EDIT 10/1/22: I have all the expansions except Turmoil, and I still love it. Favorite game of all time. Even better with the expansions; so much replayability.
Review: 2 hours of T.V. or TM? - Great strategic game. Not hard to learn. Watched plenty of YouTube videos on how to play before purchasing so I would know whether or not this is game is for me. Learned all the basics and beyond just from watching. Reading the instructions further reinforced my knowledge of how to play. There have been a lot of complaints about component quality and the pictures on the cards which to me are unfounded. I have no major complaints about the component quality. The player cubes are good enough for what they are intended. The cardboard cutout tiles are durable enough. As for the artwork or picture on the project cards, who cares? It is all about what the cards allow you to do. I don’t care if it is AI or stock footage or art work. I am not paying attention to the pictures, rather the outcome of playing the cards. I only wish the cards were a little bigger like the cards in Trekking the National Parks because there is a lot of information written on the card. It would make for easier reading. But no big deal. What about the player boards? A lot of complaints about the flimsiness, size and potential for jostling the pieces around. Well, you can spend 10 bucks apiece for 1 special player board cutout with indents or you can do what I did for a fraction of the cost. See picture. Photo copy the player board at 120x magnification and using clear packing tape, tape it to some cardboard. (Cover entire player board with the packing tape) The enlarged player board allows more space for cube placement on the resource area and production track. Thus allowing more room in case of accidental movement of cubes. Plus the non sticky side of the packing tape is not as slippery as the original glossy player board so the cubes are less prone to sliding around. Plus with the cardboard backing, the player board is instantly durable. What about cube storage? I used the cardboard storage trays from my old risk game which I no longer play and use it to store the 5 most used cubes. See photo. You can be creative and make your own storage trays. Overall, I can see why TM is rated high. A lot of thought and science and science fiction went into making this game. The game is fun and satisfying when you start to see the global parameters move up as you and your opponent work together to achieve the goal of terraforming mars. I like the fact this is not a cutthroat, obliterate your opponent game like Monopoly and Risk. It is long, but so is Risk and Monopoly. If you can spend 2 hours or more watching TV, Terraforming Mars is a better alternative. Good for cognitive function!

## Features

- The 5th expansion to the #4 ranked game of all time on board game Geek
- Terraforming Mars is a smash-hit game, and the hottest game overall in hobby board games since 2016.
- Terraforming Mars: turmoil is an "expert" Expansion, which will increase the game experience for hard core players of this game.
- The new card Type, global events, can help or hinder players, based on whether they have paid attention to the changing political climate on Mars.
- New corporations and new project cards are included as well for those long-time players of the base game.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07VHYNSGJ |
| Age Range Description | Kid |
| Are Batteries Required | No |
| Best Sellers Rank | #8,123 in Toys & Games ( See Top 100 in Toys & Games ) #179 in Board Games (Toys & Games) |
| Brand Name | Stronghold Games |
| CPSIA Cautionary Statement | No Warning Applicable |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 7,202 Reviews |
| Edition | Expansion Edition |
| Educational Objective | Enhance strategic thinking, planning, and decision-making skills |
| Estimated Playing Time | 150 Minutes |
| Expansion For | Terraforming Mars |
| Genre | Strategy |
| Global Trade Identification Number | 00644216476725 |
| Included Components | Terraforming Mars Turmoil |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 9.2 x 1.5 x 7.2 inches |
| Item Dimensions L x W | 7.2"L x 9.2"W |
| Item Type Name | board game |
| Item Weight | 419 Grams |
| Language | English |
| Manufacturer | Stronghold Games |
| Manufacturer Maximum Age (MONTHS) | 1188.0 |
| Manufacturer Minimum Age (MONTHS) | 144.0 |
| Manufacturer Part Number | STG07204 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Cardboard |
| Model Number | STG07204 |
| Number of Items | 1 |
| Number of Players | 1 to 5 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Set Name | Turmoil |
| Size | Small |
| Theme | Strategy |
| UPC | 741012846377 644216476725 801390120084 |
| Unit Count | 1.0 Count |

## Images

![Terraforming Mars Turmoil by Stronghold Games, Strategy Board Game - Image 1](https://m.media-amazon.com/images/I/81bGJFOut8L.jpg)
![Terraforming Mars Turmoil by Stronghold Games, Strategy Board Game - Image 2](https://m.media-amazon.com/images/I/91C1Bs31dQL.jpg)
![Terraforming Mars Turmoil by Stronghold Games, Strategy Board Game - Image 3](https://m.media-amazon.com/images/I/716Z6MFTJDL.jpg)
![Terraforming Mars Turmoil by Stronghold Games, Strategy Board Game - Image 4](https://m.media-amazon.com/images/I/71sA3-1-PxL.jpg)
![Terraforming Mars Turmoil by Stronghold Games, Strategy Board Game - Image 5](https://m.media-amazon.com/images/I/71uSycShE2L.jpg)

## Available Options

This product comes in different **Style** options.

## Questions & Answers

**Q: does this version have the player boards included?**
A: No.

-- 

Respectfully,

Robert S. Solow, Ph.D.
CLS Games
Atlanta's Board Game Warehouse
CELL: 770.310.2498

**Q: Does this expansion include updated player boards?**
A: No, it does not.

Respectfully,

Robert S. Solow, Ph.D.
CLS Games
Atlanta's Board Game Warehouse
CELL: 770.310.2498

**Q: How many new cards are included?**
A: I believe 55

**Q: We use modified house rules to make the game cooperative. Would this expansion adapt to that?**
A: Actually, that is exactly the opposite of the intent of this expansion! That being said, there are definitely some very nice new cards and corporations that I found worthwhile. And depending on exactly your homebrew rules work, you might be able to adapt the main play as well. But this expansion was definitely designed with PvP in mind.

## Customer Reviews

### ⭐⭐⭐⭐⭐ AMAZING game, solo and multiplayer
*by R***O on October 26, 2020*

Terraforming Mars (TM) is absolutely fantastic. I'd give it 6 stars if I could. It's that good. Definitely a gamer's game (ie. not intended for newcomers/nongamers), but worth every penny. With that said, TM has a bit of a learning curve. TM also has a wonderful solo variant, so if you're looking for a challenge, and you like to play solo (or at least have that option), look no further. That's actually the main reason I bought this game, and yet now I can't wait to try it multiplayer. And since it has the solo mode, I'll be able to teach it no problem and help move the game along as well. Another huge plus for me. At its core, TM is an engine builder, with cards and projects to help increase 6 main resources and production of said resources (MegaCredits=money, Steel, Titanium, Plants, Energy, and Heat). I won't go into great detail, but it's from these resources and a set amount of starting resources depending on which Corporation (think player) you play as that you start your engine building. There are 5 beginner corporations that are generic and all the same, and then there are an additional 12 that each have their own special ability(ies) and amount of starting credits, and possibly resources and/or resource production. I recommend starting with a beginner corporation, as knowing which cards to keep during setup also has a learning curve. Throughout the game, the player(s) are attempting to gain victory points (known as Terraform Rating, or TR) while simultaneously terraforming the planet. This terraforming includes 3 main elements: increasing temperature, oxygen levels, and water/ocean tiles. In the solo mode, you are attempting to complete all 3 of these before the end of your 14th turn. If you do so, you win. You can also keep track of your best scores, though TM isn't simply just a beat your own score solo mode. You actually have to WIN first (ie. complete the 3 elements to terraforming by end of turn 14), which is NOT easy. It's very clever, and very fun. Games typically take me 1-2 hours. In multi mode, you are trying to accrue the highest TR at the game end, signified by the completion of all 3 elements of terraforming. However, you score not only points from your base TR, cards, city tiles, and plant tiles (as in the solo mode), but also from any awards or milestones that you claimed. In that regard TM is somewhat of a point salad game...which I think is great. Again, looking forward to trying it multiplayer. While initially there is some luck of the draw, this is mitigated each turn during the refresh phase, as each player gets to look at 4 new cards from the deck and decide how many to keep, paying 3 credits per card. It is also and perhaps more so mitigated by the standard projects listed on the board, which every player has access to every turn regardless of which cards they may or may not have. These can be key in the solo mode if you don't get the best starting cards, which I assume would be true multiplayer. At a $41 price point, I can't recommend this game enough. It has numerous expansions (I think around 5 or 6), so even if you tire of the base game at some point (I haven't yet), there is much more you can add to TM. The Hellas & Elysium expansion is a double sided board with 2 new and different faces of Mars to terraform (ie different maps), so you have the option of 3 maps total. The Prelude expansion has additional cards and more importantly additional corporations, for even more variety. I have yet to get to either of these, but am looking forward to it when the time comes. There are also several others that I do not have yet. All this being said, the replayability is quite high on TM. And it's tons of fun if you like to think. There is a reason it's been in the top 20 on BGG the last 4 years since it's inception. EDIT: I forgot to mention that I highly suggest buying at least the 2 pack of wooden player boards from Smonex. They are great quality and completely take care of the problem of accidentally bumping/moving your production markers from the player boards that come with the game. Though not as vibrant or colorful, the wooden boards work so much better. Game on! EDIT 10/1/22: I have all the expansions except Turmoil, and I still love it. Favorite game of all time. Even better with the expansions; so much replayability.

### ⭐⭐⭐⭐⭐ 2 hours of T.V. or TM?
*by J***Y on February 5, 2026*

Great strategic game. Not hard to learn. Watched plenty of YouTube videos on how to play before purchasing so I would know whether or not this is game is for me. Learned all the basics and beyond just from watching. Reading the instructions further reinforced my knowledge of how to play. There have been a lot of complaints about component quality and the pictures on the cards which to me are unfounded. I have no major complaints about the component quality. The player cubes are good enough for what they are intended. The cardboard cutout tiles are durable enough. As for the artwork or picture on the project cards, who cares? It is all about what the cards allow you to do. I don’t care if it is AI or stock footage or art work. I am not paying attention to the pictures, rather the outcome of playing the cards. I only wish the cards were a little bigger like the cards in Trekking the National Parks because there is a lot of information written on the card. It would make for easier reading. But no big deal. What about the player boards? A lot of complaints about the flimsiness, size and potential for jostling the pieces around. Well, you can spend 10 bucks apiece for 1 special player board cutout with indents or you can do what I did for a fraction of the cost. See picture. Photo copy the player board at 120x magnification and using clear packing tape, tape it to some cardboard. (Cover entire player board with the packing tape) The enlarged player board allows more space for cube placement on the resource area and production track. Thus allowing more room in case of accidental movement of cubes. Plus the non sticky side of the packing tape is not as slippery as the original glossy player board so the cubes are less prone to sliding around. Plus with the cardboard backing, the player board is instantly durable. What about cube storage? I used the cardboard storage trays from my old risk game which I no longer play and use it to store the 5 most used cubes. See photo. You can be creative and make your own storage trays. Overall, I can see why TM is rated high. A lot of thought and science and science fiction went into making this game. The game is fun and satisfying when you start to see the global parameters move up as you and your opponent work together to achieve the goal of terraforming mars. I like the fact this is not a cutthroat, obliterate your opponent game like Monopoly and Risk. It is long, but so is Risk and Monopoly. If you can spend 2 hours or more watching TV, Terraforming Mars is a better alternative. Good for cognitive function!

### ⭐⭐⭐⭐⭐ Amazing game
*by M***H on September 30, 2018*

If you're looking for a really deep board game - this should be your next purchase. I had heard good things about the game from a few people, and it had good reviews on board game geek, so I decided to give it a shot. BUILD QUALITY When it comes to the quality of the pieces and board, it's a bit of a mixed bag. The board itself is perfectly fine. Can't complain. For the player pieces and the currency pieces, these are actually quite nice! They're little colored cubes - some are translucent, others are a little shiny. I'm actually a fan of the pieces. My biggest complaint with the build quality, however, is the player sheet every player gets. This is where you track your "production" and your resources throughout the game. For starters, this sheet is a little confusing. My bigger complaint here, though, is that a portion of this sheet is dedicated to show how much of a given resource you earn every round. To indicate this, you put one of your colored player pieces on the designated number. The problem, though, is that the slightest of bumps on this sheet can slide the pieces around, meaning you can turn your production from a 3 to a 4, which can have a pretty big impact. I would have loved to have seen a physical slider piece, or little slots to hold the pieces. This complaint is not a HUGE deal, but probably my biggest concern with the build quality. INSTRUCTIONS I have to admit, when you first look at the instruction manual, it's pretty overwhelming. There are about 20 very dense pages of instructions to read through which walk through the mechanics of the game. It took myself and 4 other people about 2 hours to digest the instructions. We found ourselves referring to this manual often over the course of the game. The manual isn't the best organized, so answering a specific question about the game can often be trying to find a needle in a haystack. Further, the wording in the manual is often a little bit confusing and tricky to understand. One aspect of the instructions that I like is that they have a "beginner" version, which is recommended for the first time you play. Essentially, this gives every player the same "corporation", which removes some of the variability but makes it a bit easier to learn the mechanics of the game. MECHANICS This is where the game really shines. While there is definitely a learning curve to this game, it offers so much variability in the way you play the game. There are numerous way to increase your "Terraform Rating" (aka, your score), and these actions you take ultimately progress the game in a super natural way. There is no designated number of turns that this game will last. There's no timer. There's no countdown. Instead, you are progressing towards making Mars into a "viable planet" to live on. You do this by increasing temperature of the planet, increasing the number of oceans, and increasing the percentage of Oxygen. The actions you take throughout the game may do any of these 3 things, either directly or indirectly. Sometimes, there are even moments where by increasing the temperature you increase the Oxygen level. Another really interesting aspect is the concept of a "generation". A generation is more or less a round of the game. Within each generation, every players takes turns. Each turn consists of up to 2 actions per player. Players continue going in a circle taking their actions until they have no further actions that they want to take, and they "pass". Once every player passes, the generation is complete. One dynamic I noticed is that the early generations of the game take quite awhile. People are figuring out their strategy, and are building the economy. However as the game progresses, the generations start to move very quickly and the game's resources start to increase at a must faster rate. Overall, the game probably took at least 2 hours to play. REPLAYABILITY What made this game so interesting, was the 2nd time I played. The first time was certainly fun, but was generally learning the mechanics and the basic strategies. For the 2nd time playing, though, we understood the main goals, but more importantly, we used the more advanced corporations. These corporations offer even more variation and customization about how you want to win the game. This type of strategizing is what really sold me on this game. CONCLUSION Ultimately, this game is quite complicated with a hefty instruction manual and a steep learning curve. But with the endless possibilities of how you want to play the game, the level of strategizing really outweighs the upfront cost, making this a really rewarding game to learn and to play.

## Frequently Bought Together

- Terraforming Mars Turmoil by Stronghold Games, Strategy Board Game
- Stronghold Games - Terraforming Mars Prelude 2 - Strategy Board Game Expansion - for 1 to 5 Players and Ages 12+

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*Product available on Desertcart Kuwait*
*Store origin: KW*
*Last updated: 2026-05-17*