---
product_id: 30886734
title: "HTC Vive"
price: "KD 348.70"
currency: KWD
in_stock: true
reviews_count: 13
url: https://www.desertcart.com.kw/products/30886734-htc-vive
store_origin: KW
region: Kuwait
---

# 1500+ SteamVR games 11'5" x 11'5" flexible play area 90Hz refresh rate HTC Vive

**Price:** KD 348.70
**Availability:** ✅ In Stock

## Summary

> 🚀 Step into the future of play — where reality ends and your adventure begins!

## Quick Answers

- **What is this?** HTC Vive
- **How much does it cost?** KD 348.70 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.com.kw](https://www.desertcart.com.kw/products/30886734-htc-vive)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Precision Control:** 360° SteamVR tracking with HD haptics and multifunction controllers for intuitive interaction.
- • **Seamless Immersion:** Experience ultra-smooth 90Hz dual AMOLED visuals with 110° field of view for lifelike presence.
- • **Limitless Play Zones:** Adapt your VR space from seated to full-room freedom up to 11'5" square.
- • **Game Library Powerhouse:** Access 1500+ SteamVR titles plus 2 months of unlimited VIVEPORT Infinity content.
- • **Safety Meets Innovation:** Chaperone boundary alerts and front-facing camera keep your real world in check.

## Overview

The HTC Vive Virtual Reality System delivers a premium VR experience with dual AMOLED 3.6" displays at 2160x1200 resolution combined, a 90Hz refresh rate, and a 110° field of view. It supports a flexible play area up to 11'5" x 11'5", powered by SteamVR’s extensive library of over 1500 games and apps. Safety features like the Chaperone system and front-facing camera ensure worry-free immersion, while precise 360-degree tracking and HD haptic feedback provide unmatched realism. Included accessories and a 6-hour battery life make it a complete, ready-to-go VR solution for professionals and enthusiasts alike.

## Description

VIVE gives you an unparalleled, true-to-life virtual reality experience. Using a headset and wireless controllers, you can explore and interact with VR experiences, apps and games that blur the line between imagination and reality. From AAA games to unforgettable experiences, there are over 2500 apps and games available for VIVE. Screen: Dual AMOLED 3.6’’ diagonal Resolution: 1080 x 1200 pixels per eye (2160 x 1200 pixels combined) Refresh rate: 90 Hz Field of view: 110 degrees Safety features: Chaperone play area boundaries and front-facing camera Sensors: SteamVR Tracking, G-sensor, gyroscope, proximity Connections: HDMI, USB 2.0, stereo 3.5 mm headphone jack, Power, Bluetooth Input: Integrated microphone Eye Relief: Interpupillary distance and lens distance adjustment Sensors: SteamVR Tracking Input: Multifunction trackpad, Grip buttons, dual-stage trigger, System button, Menu button Use per charge: Approx. 6 hours Connections: Micro-USB charging port Is your current computer ready for virtual reality? Use the SteamVR Performance Test to check whether your system can handle the requirements of VR, and if not, whether its capabilities are bound by graphics card, CPU or both. Test your computer: http://store.steampowered.com/app/323910/

Review: Regardless of cost, you will absolutely love this. Let me explain why. - It's hard to do bulleted, concise reviews on something like this.. So this will be a little long winded. Stick with me if you can.. If you were like me, you might be a little hesitant about tech like this, because you tried a GEAR VR, or think 3d desktop gaming and 3d movies are kinda of cool, but certainly not worth this kind of investment. Get that out of your head right now. This is COMPLETELY different. First, let me say that I've never been a huge gamer. I've spent many more hours on my 10 year old Wii than I have on newly released console/computer games. I enjoy the interaction even if I'm sacrificing graphical beauty. This system is kind of like a 5th generation Wii. They are really selling the experience more than the graphics. And the experience is absolutely something to be had. Kind of like that first time you picked up that wii controller and "bowled" and thought "hey, this is pretty cool." but on a WHOLE new level. Once you complete the setup you'll enter the tutorial and blow up a balloon.. You'll (without instruction) think.. What happens if I try to hit this floating balloon.. Probably nothing.. but you'll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the direction and velocity you would expect it to based on your hand movement. And sure there are similar capabilities on other consoles. You separate when you realize you can (literally) walk underneath the balloon, look up at it, jump and swat it down to the floor. then walk circles around it while unrelentingly taunting it for obeying physics. When you play "The lab" and your hand becomes a spaceship in a (truly) 3d realm, you'll really grasp what this thing is all about. I can't imagine how silly it looks in real life with your hand just jerking up and down, left to right, ducking, spinning.. etc. But in the game it really feels like you're in a serious situation and your hand needs to dodge these incoming blobs at all costs. The longbow game is fun. And you may realize that the controllers are giving haptic feedback when you "pull" the bowstring and release it to give it that additional sense of immersion. It's these seemingly small, polished edges that make this an incredible product. You WILL feel immersed. I 100 percent guarantee it. You'll laugh the first time you try to set your gun down on a table in the virtual world. The setup wasn't bad. Although I didn't find instructions included. I just googled it and followed the 10ish step process from HTC. Windows 7 wouldn't install the drivers for the "link box" until I put it into the USB 2.0 slots (as others have stated) - the directions state that it's compatible with 2.0+ though. Maybe in later versions of Windows, or perhaps my BIOS settings are "bad". Either way, simple fix. I had planned on using the single HDMI port that my GTX1060 has since I saw that some people had problems through other connections. The directions stated that you can use a display port to mini display port on the link box but I didn't try it. So that makes two display ports out. One to my tv/monitor, the other to my receiver which passes the video to a projector, and then the HDMI to the Vive headset. All very seamless. When you get to the point of powering on all your components (for the first time) you might need to right click one of the controllers in the steam VR window and click "pair controller" (if the controller shows blue when it comes on instead of green). The walkthrough failed to mention that. The Steam VR software is very polished as well. Especially inside of VR. You can switch to your desktop and read email. When I realized that I could walk closer to my boundary wall that the desktop was on at that time, and the text got closer/clearer, it was an additional level of "that's friggin cool." This is NOT for reading text like that though. The resolution just isn't there. Once you've got a Steam account set up, be careful, it's easy to blow through 80 dollars (of real money) in a 4 minute virtual shopping spree. You can connect your phone via Bluetooth and get notifications. You can enable the camera and see the room without taking the headset off. Plug in ear buds and "mirror" the sound so you can rock out hard to audioshield without waking the neighbors. You can control pretty much all of the aspects of the virtual world from your 2d monitor. That comes in handy If someone new is using the headset. So you can control the session for them (get them into a game, get them started, etc) without having to walk them through everything - but again, it is pretty intuitive and should be easy to pick up for 90 percent of people. There are just a lot of features that you can tell they put thought into. Some complain that a lot of the games are "demo" types, and while that's true. There are several "full" games available, and I haven't even gotten to them, because The Lab, Zombie Trainer, The Brookhaven Experiment, and (especially) AudioShield have me completely satisfied for the time being. We're all still waiting on the "major" releases of Doom, Fallout 4, Serious Sam, Arizona Sunshine etc. I am curious how games like Serious Sam will work. You're going to break yourself if you're constantly spinning around trying to fend off hordes of suiciders. The action of "teleporting" in large scale games seems to be the goto method for moving around in the world. It's not as intuitive as I'd like and it takes a split second to load the new landscape when you arrive, so it's a little offputting. But that's splitting hairs at this point. I just feel like it's going to be exaggerated when you're in a true "sandbox" world. There are a few cons. 1. You're going to have a tough time doing true multiplayer with this. You can't just buy another 30 dollar controller and go to town with your friend sitting on the couch next to you. You're looking at another large investment and the space to set up another system. I'm interested to see how games like "Don't stop talking and nobody explodes" work and bring a "crowd" together with one headset. But it's probably not going to be the excitement of being (virtually) back to back with a buddy fighting the terrorists in a FPS. 2. I hope your friends don't mind swapping a large amount of face sweat. 3. The resolution just isn't what it is on a LED monitor. Obviously you're stretching that image out over a 360 degree 3d environment so it's a little tougher to do. So.. Again, you're not doing this for the "crispness". You're doing it for the experience. When you feel like a freaking rockstar defending yourself from incoming musical notes, you won't be thinking about the slight pixilation, or how the graphics in the background aren't super detailed. I PROMISE. 4. I find it a little bit of a pain to get the headset just right on my head. You need to get the straps perfect (not too tight, or loose) to make the area right in front of your face perfectly clear (especially when you're looking down). 5. I don't think the screens are quite big enough. You will probably notice the black ring around the outside of your vision when you're waiting for a game to load or whatever. You'll forget about it as soon as you're doing whatever. 6. I am seriously matting down the new carpet inside of my "game area." 7. You might think that the real world is less fun. Keep in mind.. That while the software is pretty polished and works well, this type of thing probably isn't for someone who isn't at least a moderate "power user." I've had some minor issues like weird Steam crashes, VR world disappearing if the CPU is under a lot of stress, computer not completing POST when the link box was plugged in. Just stuff that you wouldn't deal with on a console type system. This "limitation" (not the price) is probably why the world isn't screaming about this from the rooftops. The mass population isn't exactly tech savvy so that excludes a major percentage of potential buyers. All that said.... Honestly, I've got a lot of cool stuff but this is ABSOLUTELY and UNEQUIVOCALLY the coolest tech I've seen or played with in my entire life. I would still be happy with it if I would've needed to fork out an additonal 800 or so to build a computer. Everytime I'm away from it for a day or so, I think "was it really THAT cool?" and I answer my question as soon as I put the headset back on and enter a virtual world for what feels like the first time, every time.
Review: PC's largest technology leap in decades. This devices innovation will shape the future of VR and our world. - TL:DR- 1) If you own a VR capable PC 2) Are comfortable troubleshooting basic PC/peripheral device issues 3) Are willing to do a bit of research leading into the future of this product development Then you should not question if it is worth the price of admission for the Vive. Every time you put on this headset or showcase this to a person who has never experienced VR, it will bring a smile to your face. It's a whole new medium that brings an experience to the table that can be enjoyed by a wide spectrum of age groups and cultures. This is going to change the world. Long Version- I have bought over 300 items off desertcart without ever writing a review, but I feel like screaming at the top of my lungs with praise for this VR system. This is a game changing peripheral device that has the opportunity to change the world and be utilized in various professional industries. If you are reading this and have never used a Vive, it's difficult to describe using words to someone. How do you describe an experience to someone who has never experienced the same art "medium" as you have? Could you imagine trying to describe what it's like to watch TV or a motion picture to someone who has never seen a digital display? The best I have come up with is it's a "total immersion" experience. To sum it up in an example, my parents and grandparents have never had a passing interest in "video games", yet I had to set time limits and a rotation pattern for them because they did not want to take it off! I have never been so satisfied with a compute related purchase in my life. I bought it with the mentality that if I didn't think it was a game changing device, I would return it and wait for it to become mainstream and cheaper. But the moment I put on the headset, jumped into Google Earth VR, traveled to all the countries I visited on a previous deployment while staring at the milky way above my head, I knew I was hooked. It's an awe-inspiring experience each time I turn it on, and this is only the beginning. I use this as a supplement to my iRacing Simulator and DCS Flight Simulator. For the immersion, depth of field, depth perception, and realism, it is worth the price of admission alone. If you are reading this and use either flight simulators or racing simulators, you already know the benefits this device can provide to your training and hobby. It's single handily the best upgrade I have ever done to my simulators and this is by far not the most expensive upgrade I have added to those rigs. If you sim race or use other simulators, this should be on your 2017 upgrade path. Other VR games- The steam store is going to be the future one stop shop for all VR related games. Steam has begun accepting all VR headsets to be used within Steam, and I believe this business strategy will outlast Oculus’s “exclusive” game orientation. We all observed how well that worked for Microsoft, how well do you think it will work for Oculus? Over 80% of the games I use in VR are FREE on the Steam store for early access or testing. Want to go explore the human body? Go download The Body VR and explore the cells within your blood stream. Want to showcase how immerse and large the digital experience can be on the Vive? Go launch The Lab and waste 5 hours of your day. Want to make art with Nebulas in a space sandbox? Fire up Cosmic Sugar VR. Every day, new free or cheap games are being added to Steam. It’s a developer dream right now and almost every major design studio is starting to experiment with these devices. OCULUS VS VIVE- I have extensively used both for both sim racing, flight simulation, and general gaming. We will have to wait and see how the Oculus Touch will pan out, but early reports are showing its room-scale immersion is still lacking compared to the Vive and at a higher price point. In my opinion, the bashing from both sides needs to stop as both are progressing VR forward, but the Vive is on another medium than the Oculus. Using a Xbox controller with VR feels analog, lacking immersion, and dare I say it: last generation. HTC had more forward thinking on the direction of VR in creating this product and they have Oculus backtracking and rushing to develop a solution. Look to HTC to release a second style of controllers in 2017 to start motion tracking fingers without the need to hold a controller and a wireless solution for the “tail” of thick wires connected to the device. We will look back on these moments years from now in the future and people will recount their first experiences when VR launched and I can confidently say I will have been glad I was an early adopter and pushed this technology forward. All aboard the VR train; it's leaving the station with or without you.

## Features

- FLEXIBLE PLAY AREA - Use VIVE seated, standing or in a space up to 11'5" x 11'5". SteamVR Tracking provides the most ideal experience possible, so play the way that works for you.
- FULLY IMMERSIVE - Realistic movement and actions from precise, 360-degree controller and headset tracking with realistic graphics, directional audio and HD haptic feedback in the virtual world
- POWERED BY STEAM VR - Enjoy over 1500 games for SteamVR, plus everything you love about Steam, including new releases, automatic game updates and millions of your closest friends
- PLAY SAFER - The Chaperone system warns you when you reach the boundaries of your play area and the headset's front-facing camera gives you a glimpse of the real-world when you need it
- VIVE VIDEO - An immersive, cinematic VR video player for standard, 3D, 180 and 360 degree videos. Available free on VIVEPORT and Steam.
- VIVEPORT INFINITY – Get 2 months of unlimited VR play of 700+ games & apps. Code included in box.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00VF5NT4I |
| Additional Features | Adjustable Headband |
| Age Range Description | Adult |
| Battery Average Life | 6 hours |
| Best Sellers Rank | #30,308 in Video Games ( See Top 100 in Video Games ) #317 in PC Virtual Reality Headsets |
| Brand | HTC |
| Built-In Media | Headset, 2 x Controllers, 2 x Base Stations, Earbuds, Link Box, Link Box power adapter, Link Box mounting pad, 2 x Base Station power adapter, 2 x Micro USB chargers, Sync cable, HDMI cable, USB cable, Cleaning Cloth, Alternate face cushion |
| Color | black |
| Compatible Devices | Game Console |
| Connectivity Technology | HDMI, USB |
| Connector Type | 3.5mm Jack |
| Controller Type | Button Control |
| Customer Reviews | 4.2 4.2 out of 5 stars (3,226) |
| Display Maximum Resolution | 2160 x 1200 |
| Display Refresh Rate in Hertz | 60 |
| Display Resolution Maximum | 2160x1200 |
| Display Type | OLED |
| Field Of View | 110 |
| Global Trade Identification Number | 00821793050153 |
| Item Dimensions D x W x H | 18.4"D x 13.1"W x 9"H |
| Item Type Name | HTC 99HALN002-00 Virtual Reality System |
| Item Weight | 11 pounds |
| Manufacturer | HTC Virtual Reality System |
| Mfr Part Number | 99HALN002-00 |
| Model Number | 99HALN062-00 |
| Number of Items | 1 |
| Operating System | Windows |
| Platform | SteamVR, Windows |
| Resolution | 2160 x 1200 |
| Screen Size | 3.25 inches |
| Sensor Technology | Accelerometer, Gyroscope, Proximity |
| Specific Uses For Product | Gaming |
| System Requirements | Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon R9 480, equivalent or better Processor: Intel Core i5-4590 or AMD FX 8350, equivalent or better Memory: 4 GB or more Video Output: HDMI 1.4, DisplayPort 1.2 or newer USB: 1x USB 2.0 or better port OS: Windows 7 SP1, Windows 8.1 or later |
| UPC | 821793048037 821793050153 821793048853 821793051747 |
| VR Operating Platform Compatibility | PC VR |
| Warranty Description | 30 DAYS |

## Images

![HTC Vive - Image 1](https://m.media-amazon.com/images/I/51xetJlV6OS.jpg)
![HTC Vive - Image 2](https://m.media-amazon.com/images/I/61GtRseLxvS.jpg)
![HTC Vive - Image 3](https://m.media-amazon.com/images/I/61NEP7JF4yS.jpg)
![HTC Vive - Image 4](https://m.media-amazon.com/images/I/519qxj2sIDS.jpg)
![HTC Vive - Image 5](https://m.media-amazon.com/images/I/51pybhzW6HS.jpg)

## Questions & Answers

**Q: Which VIVE VR headset is right for me?**
A: VIVE offers a variety of headset and kit configurations to help you find which is right for you. Choose from our original VIVE Virtual Reality System, VIVE Pro HMD, VIVE Pro Starter Kit, or VIVE Pro Full Kit

**Q: VIVE VR System**
A: VIVE's entry level product made for gamers and more interested in high-end, immersive room-scale, PC-based VR.

**Q: VIVE Pro HMD**
A: Already own a VIVE? Upgrade your experience to the latest graphics, integrated audio, and everything you love about your first VIVE. (You still need your original base stations and controllers.)

**Q: VIVE Pro Starter Kit**
A: VIVE Pro Starter Kit combines the best of the upgraded VIVE Pro headset with the original SteamVR Tracking 1.0 base stations and controllers.

**Q: VIVE Pro Full Kit**
A: Made specifically for businesses looking to take advantage of the increased available room size with the SteamVR Tracking 2.0 base stations and controllers.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Regardless of cost, you will absolutely love this. Let me explain why.
*by C***S on September 28, 2016*

It's hard to do bulleted, concise reviews on something like this.. So this will be a little long winded. Stick with me if you can.. If you were like me, you might be a little hesitant about tech like this, because you tried a GEAR VR, or think 3d desktop gaming and 3d movies are kinda of cool, but certainly not worth this kind of investment. Get that out of your head right now. This is COMPLETELY different. First, let me say that I've never been a huge gamer. I've spent many more hours on my 10 year old Wii than I have on newly released console/computer games. I enjoy the interaction even if I'm sacrificing graphical beauty. This system is kind of like a 5th generation Wii. They are really selling the experience more than the graphics. And the experience is absolutely something to be had. Kind of like that first time you picked up that wii controller and "bowled" and thought "hey, this is pretty cool." but on a WHOLE new level. Once you complete the setup you'll enter the tutorial and blow up a balloon.. You'll (without instruction) think.. What happens if I try to hit this floating balloon.. Probably nothing.. but you'll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the direction and velocity you would expect it to based on your hand movement. And sure there are similar capabilities on other consoles. You separate when you realize you can (literally) walk underneath the balloon, look up at it, jump and swat it down to the floor. then walk circles around it while unrelentingly taunting it for obeying physics. When you play "The lab" and your hand becomes a spaceship in a (truly) 3d realm, you'll really grasp what this thing is all about. I can't imagine how silly it looks in real life with your hand just jerking up and down, left to right, ducking, spinning.. etc. But in the game it really feels like you're in a serious situation and your hand needs to dodge these incoming blobs at all costs. The longbow game is fun. And you may realize that the controllers are giving haptic feedback when you "pull" the bowstring and release it to give it that additional sense of immersion. It's these seemingly small, polished edges that make this an incredible product. You WILL feel immersed. I 100 percent guarantee it. You'll laugh the first time you try to set your gun down on a table in the virtual world. The setup wasn't bad. Although I didn't find instructions included. I just googled it and followed the 10ish step process from HTC. Windows 7 wouldn't install the drivers for the "link box" until I put it into the USB 2.0 slots (as others have stated) - the directions state that it's compatible with 2.0+ though. Maybe in later versions of Windows, or perhaps my BIOS settings are "bad". Either way, simple fix. I had planned on using the single HDMI port that my GTX1060 has since I saw that some people had problems through other connections. The directions stated that you can use a display port to mini display port on the link box but I didn't try it. So that makes two display ports out. One to my tv/monitor, the other to my receiver which passes the video to a projector, and then the HDMI to the Vive headset. All very seamless. When you get to the point of powering on all your components (for the first time) you might need to right click one of the controllers in the steam VR window and click "pair controller" (if the controller shows blue when it comes on instead of green). The walkthrough failed to mention that. The Steam VR software is very polished as well. Especially inside of VR. You can switch to your desktop and read email. When I realized that I could walk closer to my boundary wall that the desktop was on at that time, and the text got closer/clearer, it was an additional level of "that's friggin cool." This is NOT for reading text like that though. The resolution just isn't there. Once you've got a Steam account set up, be careful, it's easy to blow through 80 dollars (of real money) in a 4 minute virtual shopping spree. You can connect your phone via Bluetooth and get notifications. You can enable the camera and see the room without taking the headset off. Plug in ear buds and "mirror" the sound so you can rock out hard to audioshield without waking the neighbors. You can control pretty much all of the aspects of the virtual world from your 2d monitor. That comes in handy If someone new is using the headset. So you can control the session for them (get them into a game, get them started, etc) without having to walk them through everything - but again, it is pretty intuitive and should be easy to pick up for 90 percent of people. There are just a lot of features that you can tell they put thought into. Some complain that a lot of the games are "demo" types, and while that's true. There are several "full" games available, and I haven't even gotten to them, because The Lab, Zombie Trainer, The Brookhaven Experiment, and (especially) AudioShield have me completely satisfied for the time being. We're all still waiting on the "major" releases of Doom, Fallout 4, Serious Sam, Arizona Sunshine etc. I am curious how games like Serious Sam will work. You're going to break yourself if you're constantly spinning around trying to fend off hordes of suiciders. The action of "teleporting" in large scale games seems to be the goto method for moving around in the world. It's not as intuitive as I'd like and it takes a split second to load the new landscape when you arrive, so it's a little offputting. But that's splitting hairs at this point. I just feel like it's going to be exaggerated when you're in a true "sandbox" world. There are a few cons. 1. You're going to have a tough time doing true multiplayer with this. You can't just buy another 30 dollar controller and go to town with your friend sitting on the couch next to you. You're looking at another large investment and the space to set up another system. I'm interested to see how games like "Don't stop talking and nobody explodes" work and bring a "crowd" together with one headset. But it's probably not going to be the excitement of being (virtually) back to back with a buddy fighting the terrorists in a FPS. 2. I hope your friends don't mind swapping a large amount of face sweat. 3. The resolution just isn't what it is on a LED monitor. Obviously you're stretching that image out over a 360 degree 3d environment so it's a little tougher to do. So.. Again, you're not doing this for the "crispness". You're doing it for the experience. When you feel like a freaking rockstar defending yourself from incoming musical notes, you won't be thinking about the slight pixilation, or how the graphics in the background aren't super detailed. I PROMISE. 4. I find it a little bit of a pain to get the headset just right on my head. You need to get the straps perfect (not too tight, or loose) to make the area right in front of your face perfectly clear (especially when you're looking down). 5. I don't think the screens are quite big enough. You will probably notice the black ring around the outside of your vision when you're waiting for a game to load or whatever. You'll forget about it as soon as you're doing whatever. 6. I am seriously matting down the new carpet inside of my "game area." 7. You might think that the real world is less fun. Keep in mind.. That while the software is pretty polished and works well, this type of thing probably isn't for someone who isn't at least a moderate "power user." I've had some minor issues like weird Steam crashes, VR world disappearing if the CPU is under a lot of stress, computer not completing POST when the link box was plugged in. Just stuff that you wouldn't deal with on a console type system. This "limitation" (not the price) is probably why the world isn't screaming about this from the rooftops. The mass population isn't exactly tech savvy so that excludes a major percentage of potential buyers. All that said.... Honestly, I've got a lot of cool stuff but this is ABSOLUTELY and UNEQUIVOCALLY the coolest tech I've seen or played with in my entire life. I would still be happy with it if I would've needed to fork out an additonal 800 or so to build a computer. Everytime I'm away from it for a day or so, I think "was it really THAT cool?" and I answer my question as soon as I put the headset back on and enter a virtual world for what feels like the first time, every time.

### ⭐⭐⭐⭐⭐ PC's largest technology leap in decades. This devices innovation will shape the future of VR and our world.
*by S***E on December 4, 2016*

TL:DR- 1) If you own a VR capable PC 2) Are comfortable troubleshooting basic PC/peripheral device issues 3) Are willing to do a bit of research leading into the future of this product development Then you should not question if it is worth the price of admission for the Vive. Every time you put on this headset or showcase this to a person who has never experienced VR, it will bring a smile to your face. It's a whole new medium that brings an experience to the table that can be enjoyed by a wide spectrum of age groups and cultures. This is going to change the world. Long Version- I have bought over 300 items off Amazon without ever writing a review, but I feel like screaming at the top of my lungs with praise for this VR system. This is a game changing peripheral device that has the opportunity to change the world and be utilized in various professional industries. If you are reading this and have never used a Vive, it's difficult to describe using words to someone. How do you describe an experience to someone who has never experienced the same art "medium" as you have? Could you imagine trying to describe what it's like to watch TV or a motion picture to someone who has never seen a digital display? The best I have come up with is it's a "total immersion" experience. To sum it up in an example, my parents and grandparents have never had a passing interest in "video games", yet I had to set time limits and a rotation pattern for them because they did not want to take it off! I have never been so satisfied with a compute related purchase in my life. I bought it with the mentality that if I didn't think it was a game changing device, I would return it and wait for it to become mainstream and cheaper. But the moment I put on the headset, jumped into Google Earth VR, traveled to all the countries I visited on a previous deployment while staring at the milky way above my head, I knew I was hooked. It's an awe-inspiring experience each time I turn it on, and this is only the beginning. I use this as a supplement to my iRacing Simulator and DCS Flight Simulator. For the immersion, depth of field, depth perception, and realism, it is worth the price of admission alone. If you are reading this and use either flight simulators or racing simulators, you already know the benefits this device can provide to your training and hobby. It's single handily the best upgrade I have ever done to my simulators and this is by far not the most expensive upgrade I have added to those rigs. If you sim race or use other simulators, this should be on your 2017 upgrade path. Other VR games- The steam store is going to be the future one stop shop for all VR related games. Steam has begun accepting all VR headsets to be used within Steam, and I believe this business strategy will outlast Oculus’s “exclusive” game orientation. We all observed how well that worked for Microsoft, how well do you think it will work for Oculus? Over 80% of the games I use in VR are FREE on the Steam store for early access or testing. Want to go explore the human body? Go download The Body VR and explore the cells within your blood stream. Want to showcase how immerse and large the digital experience can be on the Vive? Go launch The Lab and waste 5 hours of your day. Want to make art with Nebulas in a space sandbox? Fire up Cosmic Sugar VR. Every day, new free or cheap games are being added to Steam. It’s a developer dream right now and almost every major design studio is starting to experiment with these devices. OCULUS VS VIVE- I have extensively used both for both sim racing, flight simulation, and general gaming. We will have to wait and see how the Oculus Touch will pan out, but early reports are showing its room-scale immersion is still lacking compared to the Vive and at a higher price point. In my opinion, the bashing from both sides needs to stop as both are progressing VR forward, but the Vive is on another medium than the Oculus. Using a Xbox controller with VR feels analog, lacking immersion, and dare I say it: last generation. HTC had more forward thinking on the direction of VR in creating this product and they have Oculus backtracking and rushing to develop a solution. Look to HTC to release a second style of controllers in 2017 to start motion tracking fingers without the need to hold a controller and a wireless solution for the “tail” of thick wires connected to the device. We will look back on these moments years from now in the future and people will recount their first experiences when VR launched and I can confidently say I will have been glad I was an early adopter and pushed this technology forward. All aboard the VR train; it's leaving the station with or without you.

### ⭐⭐⭐⭐⭐ Its Fantastic..but...be willing to invest in some of the paid software as this is where it really shines!
*by D***R on October 17, 2017*

I have owned the Vive now for about 4 months, and considering the price, it does indeed put somewhat of a dent in your wallet. That being the case, I went up and down the steam VR store searching for all the freebie VR apps and software that go with it. There is a lot of great freeware, such as Google Earth VR, and several other titles that give you some short films or animations that look really nice. However, it has only been in the last month or two where I've really gotten excited about the Vive, and when did this happen? When I finally decided to try some of the paid titles on steam, this is where the system really shines. Some titles I have that I love: AeroFly FS 2 Flight Simulator with VR built into the simulator, paired with a Thrustmaster HOTAS. This is a native VR program where you fly around California, Nevada, and Utah, with other expansions packs available. Verdict? Mindblowing, as you really feel you're in and flying a real plane. Lunar Flight, where you do missions on the moon, very difficult at first but very rewarding as you get better flying the moon module. Soundbox, AudioShield, and Holodance, where you punch different colored balls as they hurl toward you to just about any music you like, the whole point with these programs is they give you a great workout while having tons of fun. These applications are my most recent discovery and these alone are excuse enough to own the Vive, again, you can work up a real sweat while having a blast exercising. The Vive really shines too with some of the educational software, such as Titans of Space and Apollo 11. There are several other excellent titles too, where basically, you are flying in a space ship or craft of some sort and a narrated guide takes you on a tour of the solar system and many of the planets and its a fun way to learn, whether you are a child or adult. The only couple of reasons why I'd really like to fine tune my rating to 4.5 stars is Vive Customer service seems a little off, they gave me some promotional bonus for a free game(s) where the code didn't work and then went in circles trying to get it to work so I eventually gave up. Also, as some others have said, I wouldn't bother with the Vive store, knowing what I know now I'd just stick with getting my Vive games/programs from Steam. The other thing to be aware of is there is a screen door effect, so the graphics aren't as crisp as say, playing regular 2D games. I'm guessing in the next generation of VR hardware they'll be improving the clarity or crispness. Also, I don't have the latest and greatest Nvidea 1080 graphics card, though I do have the 1060 which I think is still pretty recent. Still, for the VR aspect, the system as a whole is well worth it to me and mindblowing. Finally, you might want to keep in mind that HTC is releasing a new Stand Alone VR headset, supposedly by or before the end of this year (2017) which will be self-contained so you don't need and expensive PC to run it. In conclusion, I have no regrets at all with the Vive and use it at least for a little while every day, so much to do and so much fun!

## Frequently Bought Together

- HTC Vive Virtual Reality System, One Size, Black
- Rebuff Reality Track Belt with 2 Track Straps VR Vive
- HTC 3 Pack VIVE Tracker (3.0)

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