---
product_id: 50038773
title: "The Voyages of Marco Polo"
brand: "z-man games"
price: "KD 66.17"
currency: KWD
in_stock: true
reviews_count: 7
category: "Z Man Games"
url: https://www.desertcart.com.kw/products/50038773-the-voyages-of-marco-polo
store_origin: KW
region: Kuwait
---

# 60 min gameplay for deep yet efficient sessions Travel across 9+ cities on Silk Road map 5 personal dice for strategic actions The Voyages of Marco Polo

**Brand:** z-man games
**Price:** KD 66.17
**Availability:** ✅ In Stock

## Summary

> 🌟 Roll, travel, conquer—the Silk Road awaits your legend!

## Quick Answers

- **What is this?** The Voyages of Marco Polo by z-man games
- **How much does it cost?** KD 66.17 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.com.kw](https://www.desertcart.com.kw/products/50038773-the-voyages-of-marco-polo)

## Best For

- z-man games enthusiasts

## Why This Product

- Trusted z-man games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Multiplayer Engagement:** Designed for 2-4 players, perfect for competitive yet social game nights.
- • **Replayability on Steroids:** 8 characters, 38 contracts, and randomized bonuses ensure every game feels fresh.
- • **Rich Historical Immersion:** Relive Marco Polo’s epic journey with thematic components and strategic depth.
- • **Dice-Driven Tactical Gameplay:** Roll and allocate 5 personal dice each round to optimize resources and moves.
- • **Master the Silk Road Strategy:** Navigate a dynamic map with unique city bonuses and unlock powerful actions.

## Overview

The Voyages of Marco Polo is a 2-4 player strategic board game by Z-Man Games that blends dice allocation, resource management, and route planning across a beautifully crafted Silk Road map. With 60-minute rounds, 8 unique characters, and multiple randomized elements, it offers deep replayability and immersive historical gameplay that challenges players to outwit rivals and master the art of trade and travel.

## Description

In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275. In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and can perform one action each turn with them. The five main actions are shown on the bottom part of the board: Get resources with 1-3 dice, depending on the value of the resource (camels, pepper, silk, gold). The first player for each resource gets them for *; the later ones have to pay according to the value shown on the dice. Take one resource of your choice and two camels. Each player sets the minimum value for the future dice. Earn *, with any one die netting you five *. Purchase orders: The value of one die unlocks the orders up to that number (shown on the spaces) and allows to buy one or two of those orders. Orders are refreshed and placed at the beginning of each round. To fulfill an order, players have to spend resources for victory points, other resources, camels, and more. Travel: Two dice are placed to unlock the distance that can be traveled on the upper part of the board, that is, the map. Here, the traveler piece of each player starts at Venice and can decide between several routes eastward, all the way to Beijing. When a traveler stops at a city, they place a marker there, giving them access to a different additional action for the rest of the game. After five rounds, the game ends with players receiving victory points for arriving in Beijing, fulfilling the most orders, and having reached the cities on secret city cards that each player gets at the start of the game; these points are added to the VPs gained during the game.

Review: It takes time to master this fascinating game - This is a really nice game. Beautifully produced and intriguing to play but I found it took quite a lot of effort to get to grips with how to play it. The first couple of games took about three times the predicted length and we're only slowly getting any quicker! There are a number of different things you can do in the game but you have to decide which you're going to focus on and not try to spread your efforts too thinly or the game will be over before you've achieved anything. In particular, it's quite hard to get from place to place so you have to plan journeys very carefully and conservatively. To me the challenges of getting to know the game add to its fascination as I that find games which take a while to "get" tend to be ones that can also offer lasting satisfaction to play year after year. I think this is one of the best games, for serious game enthusiasts, to come out in recent years.
Review: Great Travel and Set Collecting Game - The Voyages of Marco Polo is a light to medium travel and set collecting game for 2 to 4 players with many replayability variables factored into the game design. There are also many well-designed components. (Note: that you are not really missing 1 camel - it is a confirmed misprint in the well-written rules; the publishers also left a number blank on the score track and misspelled Beijing but we can all work it out!). To give a sense of set-up and the replayability variables: Each player takes on the role of one of eight characters (1st replayability variable) that gives them a different power. Each character's power if quite extreme and will help dictate a player's strategy to some extent. The board is made up of a map (top half) which player's may travel from point-to-point on collecting bonuses (of which 7 are randomly distributed from 10 for 2nd replayability variable) and unlocking actions in cities (of which 9 are randomly distributed from 31 for 3rd replayability variable). Players are then given a starting contract that is fulfilled through set collection of gold, pepper, silk and camels (of which 1 per player is randomly distributed from 6 for 4th replayability variable). The remaining contracts are then set up in five piles of six contracts, where one pile will be used per each of the game's five rounds - there are spare contracts left over as well (so at the beginning 30 are stacked and 8 are in a special contract draw pile making 38 contracts for 5th replayability variable). Players are also given destination cards - if they make these destinations during the game's five rounds they will score bonuses - think Ticket to Ride (2 are randomly distributed per player from 18 for 6th replayability variable). All these replayability variables should keep the game fresh and different each time it is played. To give a sense of in-game mechanics: Players use their character's rolled dice (except one of the characters who has the power to place dice faces how they like) to occupy action spaces - thick Alien Frontiers use of dice as workers and with a bit of Castles of Burgundy for managing the dice face value up or down. Once an action space is occupied it is not locked (as in Agricola) but may be reused by paying money into the bank and placing a character's dice on top of the dice already present. There are a number of action spaces: Take money (5 coins); go to market to buy goods (gold, silk, pepper) or camels; the Favour of Kahn to get one good and two camels; obtain contracts (this is the set fulfilment mechanic that leads to rewards in victory points, goods, camels more contracts etc); or travel where the character's playing piece moves around the world unlocking bonuses additional actions and allowing for the placement of trading houses. To those new to this genre of board games - no one is eliminated from play, no matter how badly they are doing. In the games I have played there were clearly many paths to victory - victory points were awarded on the completion of contracts; the order of arrival in Beijing - if you get there at all; the placement of your penultimate and final trading house on the map; bonus tiles from large cities and bonuses from small towns; placing trading houses in the locations of your private destination cards; if in Beijing by the end of the game, then converting leftover goods into victory points; completing the most contracts vs. other players; converting leftover money into victory points and then totalling for the most victory points to determine the winner. Victory points in our games ranged from around 60 - 80 and most are calculated during game play with only a few bonuses scored at the end to keep everyone in suspense as to who has actually won. I really enjoyed playing Voyages of Marco Polo. If you can tolerate the set-up variability and build a strategy around your character's powers and making the most of your dice rolls in the context of other player's choices then you should really enjoy this game too.

## Features

- 2-4 Players
- 60 minute playing time
- Great strategy game

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00W0J3VEQ |
| Are Batteries Required | No |
| Best Sellers Rank | 791,497 in Toys & Games ( See Top 100 in Toys & Games ) 16,863 in Board Games (Toys & Games) |
| Brand Name | Z-Man Games |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Colour | Multicolor |
| Customer Package Type | Standard packaging |
| Customer Reviews | 4.5 4.5 out of 5 stars (121) |
| Edition | Standard Edition |
| Genre | Economics & Finance |
| Global Trade Identification Number | 00681706715902 |
| Is Assembly Required | No |
| Item Dimensions | 19.2 x 2.5 x 7 centimetres |
| Item Weight | 1.7 Kilograms |
| Language | English |
| Manufacturer | Z-Man Games |
| Manufacturer Part Number | ZMG 71590 |
| Material Type | Cardboard |
| Maximum Age Recommendation | 1332.00 |
| Minimum Age Recommendation | 36.0 |
| Model Number | ZM7590 |
| Number of Items | 1 |
| Number of Players | 4 |
| Operation Mode | Manual |
| Size | One Size |
| Subject Character | Marco Polo |
| Theme | Marco Polo's Travels |
| UPC | 681706715902 793631917563 787799954850 |

## Product Details

- **Brand:** Z-Man Games
- **Genre:** Economics & Finance
- **Material:** Cardboard
- **Number of players:** 4
- **Theme:** Marco Polo's Travels

## Images

![The Voyages of Marco Polo - Image 1](https://m.media-amazon.com/images/I/61G86ibdDDL.jpg)
![The Voyages of Marco Polo - Image 2](https://m.media-amazon.com/images/I/41JkUGYqvpL.jpg)

## Questions & Answers

**Q: English version?**
A: The one I bought was by z man games which is in English. This looks like the same one. There are also some good "how to" videos on u tube.

## Customer Reviews

### ⭐⭐⭐⭐⭐ It takes time to master this fascinating game
*by S***E on 3 June 2016*

This is a really nice game. Beautifully produced and intriguing to play but I found it took quite a lot of effort to get to grips with how to play it. The first couple of games took about three times the predicted length and we're only slowly getting any quicker! There are a number of different things you can do in the game but you have to decide which you're going to focus on and not try to spread your efforts too thinly or the game will be over before you've achieved anything. In particular, it's quite hard to get from place to place so you have to plan journeys very carefully and conservatively. To me the challenges of getting to know the game add to its fascination as I that find games which take a while to "get" tend to be ones that can also offer lasting satisfaction to play year after year. I think this is one of the best games, for serious game enthusiasts, to come out in recent years.

### ⭐⭐⭐⭐ Great Travel and Set Collecting Game
*by M***S on 1 July 2015*

The Voyages of Marco Polo is a light to medium travel and set collecting game for 2 to 4 players with many replayability variables factored into the game design. There are also many well-designed components. (Note: that you are not really missing 1 camel - it is a confirmed misprint in the well-written rules; the publishers also left a number blank on the score track and misspelled Beijing but we can all work it out!). To give a sense of set-up and the replayability variables: Each player takes on the role of one of eight characters (1st replayability variable) that gives them a different power. Each character's power if quite extreme and will help dictate a player's strategy to some extent. The board is made up of a map (top half) which player's may travel from point-to-point on collecting bonuses (of which 7 are randomly distributed from 10 for 2nd replayability variable) and unlocking actions in cities (of which 9 are randomly distributed from 31 for 3rd replayability variable). Players are then given a starting contract that is fulfilled through set collection of gold, pepper, silk and camels (of which 1 per player is randomly distributed from 6 for 4th replayability variable). The remaining contracts are then set up in five piles of six contracts, where one pile will be used per each of the game's five rounds - there are spare contracts left over as well (so at the beginning 30 are stacked and 8 are in a special contract draw pile making 38 contracts for 5th replayability variable). Players are also given destination cards - if they make these destinations during the game's five rounds they will score bonuses - think Ticket to Ride (2 are randomly distributed per player from 18 for 6th replayability variable). All these replayability variables should keep the game fresh and different each time it is played. To give a sense of in-game mechanics: Players use their character's rolled dice (except one of the characters who has the power to place dice faces how they like) to occupy action spaces - thick Alien Frontiers use of dice as workers and with a bit of Castles of Burgundy for managing the dice face value up or down. Once an action space is occupied it is not locked (as in Agricola) but may be reused by paying money into the bank and placing a character's dice on top of the dice already present. There are a number of action spaces: Take money (5 coins); go to market to buy goods (gold, silk, pepper) or camels; the Favour of Kahn to get one good and two camels; obtain contracts (this is the set fulfilment mechanic that leads to rewards in victory points, goods, camels more contracts etc); or travel where the character's playing piece moves around the world unlocking bonuses additional actions and allowing for the placement of trading houses. To those new to this genre of board games - no one is eliminated from play, no matter how badly they are doing. In the games I have played there were clearly many paths to victory - victory points were awarded on the completion of contracts; the order of arrival in Beijing - if you get there at all; the placement of your penultimate and final trading house on the map; bonus tiles from large cities and bonuses from small towns; placing trading houses in the locations of your private destination cards; if in Beijing by the end of the game, then converting leftover goods into victory points; completing the most contracts vs. other players; converting leftover money into victory points and then totalling for the most victory points to determine the winner. Victory points in our games ranged from around 60 - 80 and most are calculated during game play with only a few bonuses scored at the end to keep everyone in suspense as to who has actually won. I really enjoyed playing Voyages of Marco Polo. If you can tolerate the set-up variability and build a strategy around your character's powers and making the most of your dice rolls in the context of other player's choices then you should really enjoy this game too.

### ⭐⭐⭐⭐⭐ Review
*by N***E on 6 July 2019*

just don't pay attention on the 13+ sign any 10 year-old can play this game

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*Product available on Desertcart Kuwait*
*Store origin: KW*
*Last updated: 2026-05-16*