Join the Scum Revolution! 🌌
The Star Wars X-Wing Most Wanted Expansion Pack enhances your gameplay with three unique Scum-themed starship miniatures, a plethora of ship cards, and nineteen upgrade cards, all designed for 2 players aged 14 and up. Dive into the criminal underworld of the galaxy and experience thrilling tabletop battles in just 45 minutes!
Package Quantity | 1 |
Item Weight | 13.6 ounces |
Material Fabric | Plastic |
Subject Character | Star Wars |
Style Name | Most Wanted |
Theme | Star Wars |
Number of Items | 1 |
Package Type | Standard Packaging |
Container Type | Box |
Special Features | Portable |
Number of Players | 2 |
H**T
This ship is an amazing addition to any X-Wing Miniatures or Star Wars Model collection!
Finally we get to own and play the first ship we ever saw in the original Star Wars saga!First off, I can't figure out how they can mass produce ships like these! The model is beautifully detailed and fully playable in the X-Wing Miniatures Game. It's also an awesome display piece for my gaming room. It's not perfectly to scale with the other X-Wing ships, this is true, but it wouldn't be very playable if it had been, so they compromised to give us this amazing addition to the game!The ship comes with lots of bits and pieces, too. Some of the cards can even be used in the standard (IE not epic) games. The ship takes damage either to it's fore or aft sections, and is effectively still in the game until both sections have been destroyed. It has a primary weapon that also shoots further than anything else in the game!All told, this purchase has been a "no-brainer" for me personally. This ship is great eye candy, fun to play in the Epic Battles, and makes for a very nice "terrain piece" in standard games to mix things up a little.If you are looking to add some variety and spice to your games of X-Wing, you need this ship. If you collect Star Wars models, you need this ship! If you just want an amazing display piece for your den/man cave/ game room, etc - you need this ship!Trust me, yes it costs a bit more than the other X-Wing Miniatures ships/models do, but you get a lot for your money and Amazon has this available at an unbeatable price!
C**.
Excellent value!
Expanding my existing Squadrons and also doing repaints on 1st Edition ships to field, using my 2nd Edition cards, dials and base cards. These TIE’s are currently super cheap @ $8-$9, as well as other 1st Edition ships. With the conversion kits going for $20-$26, depending on factions, it makes economic sense to convert some ships, as the final costs are cheaper than buying 2nd Edition ones alone. Just be careful, as some 2nd Edition ships have new cards, that aren’t available in the 2nd Edition Conversion Kits, I believe the C-Roc is one of them. Additionally, there are 2nd Edition ship sculpts that you may want instead, like the X-Wings closing S-foils, the B-Wings rotating cockpit, or the Fangs movable wings.... etc. aren’t available on 1st Edition ships.In certain instances, a conversion kit may not even be necessary, as you’re only able to field a certain point value each game. Models come with multiple ship base cards, so using 2nd Edition ship dials and items, on repainted 1st Edition ships of the same type is more than doable. It adds variety to the games and I think it’s fun. Having the entire Rebel Gold, Red, Blue, Phoenix Squadrons or an entire Imperial Squadron of Black, Blue, Yellow or Red TIE Fighters or Interceptors. Maybe each Imperial Fleet and Rebel Cell had its own colored fighter squadrons and there were many. I think the possibilities are endless.
D**N
Surprisingly powerful boat, plus key X-Wings
The Rebel Transport is not to be underestimated, and the X-Wings that come with it are no pushovers, either. Plus, it includes new Astromech droids which change the game for the Y-Wings and new torpedoes that work well in starfighter combat.Let's start with the Rebel Transport. After playing a few games with it (including one 150-point game of 2 X-Wings & a 50-point Rebel Transport build vs. 150 points of TIE Bombers, Fighters, and the Lambda Shuttle, in which the 2 X-Wings and Rebel Transport prevailed), I'm tempted to call it overpowered. No guns? It doesn't need guns to wreck TIEs, and its support abilities, when augmented, can provide devastating disabilities on enemies fleets. It's surprisingly versatile, so there are different ways to build the transport to fight against small and large ships--against both dozens of small TIEs and powerful Firesprays.I'm hoping to play with it more in the future, as it's an impressive and tough ship.As for the new X-Wing pilots, getting Wes into your squadron is critical. Wes' ability is to be reckoned with; a Wes + Veteran & Wedge + Opportunist can wreck the board, and I expect we'll be seeing that duo a lot. The fletchette torpedoes pave the way for the future of stress tokens, as the Rebel Transport has the means to both inflict stress tokens and deal damage to ships who have stress, and with Wave 4 coming soon, I'm sure we'll see new methods of dealing with and exploiting stress.Finally, the astromechs. These astromechs bring some interesting diversity, but I'm not sure that we'll see all of them in tournaments. They create new ways of handling (and sharing) stress, new mechanics for regenerating shields, and allow Y-Wings and X-Wings like Biggs and Garvin to finally get some Elite Pilot upgrades (Biggs + Draw their Fire perhaps? And giving Garvin some Veteran Instincts would allow better use of that focus token he gives).This new expansion is a game-changer. Get your own, soon! I've had so much fun with this one that I may get another.
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