I got this recently for my ten year old computer. It plays fine, and as long as the price is reasonable, I think it's worth it.As has already been mentioned in another review, the ending really doesn't make sense.Overall, this is a pleasant diversion that keeps me occupied when my wife doesn't have anything better for me to do. If you were happy with MM VI and never tried this out, you might want to pick one up and give it a try.
A**R
Three Stars
enjoyable
S**H
Four Stars
It was exactly what I wanted
J**R
Here we go again...
Sure, there were numerous worlds to walk through, graphics were moderately interesting, and practicing alchemy was fun. But when I had reached level 30 and I was still running into those 4th level monsters over and over..not to mention the all-too-predictable scifi routine toward the end of the game, I grew increasingly bored. What really irritated me were the bugs I found playing the dark side and the outrageously leathal guys at the very end. You have to engage in a little politics in the middle of the game, but I wish there was more to it (e.g. sending letters/spies/tributes to various leaders). I feel Might and Magic missed a great potential for a very interesting plot. It was fun while it lasted, but I didn't bother finishing the game.
K**Y
Never get tired of it
This is my favorite game. I have played it for years. I started playing it with my sons and as they have moved on to other games I kept coming back to this one. I love the terrain, the characters and most of all the tremendous aura of adventure and of venturing into a different world.Its my favorite escape. I wish someone would make a virtual reality version of this game.
N**I
Just Way to Old
I purchased this game in 2014, a while ago because I wanted to relive this old PC adventure. However, the disc never worked. If you are feeling a bit nostalgic, don't waste your money or your time. Relive this your memories as this adventure is now obsolete. This seller should remove this from Amazon. Knowingly selling defective, buggy items is rather deceitful.
K**R
Fun game.
I used this for gaming. I'm enjoying it.
S**L
Great retro game.
Great game, I bought this game years ago and loved it! Had to buy a new copy and play it again. Great rpg, lots of quests and lots of areas to explore. I highly recommend this one for any retro gamers.
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Given that four years passed between the release of Might and Magic V: Darkside of Xeen and 1998's Might and Magic VI: The Mandate of Heaven, the latest chapter in the series has arrived hot on the heels of the last. This relative haste is both good and bad. It's bad because many of the previous game's faults remain, and the engine - merely adequate last year - looks downright dated now. It's good because a number of welcome improvements have been made, and a slightly improved Might and Magic is better than no Might and Magic at all.
Might and Magic VII follows the same addictive formula of past chapters. There are lots of quests to undertake, lots of monsters to fight, and lots of levels to be gained. But this time out, New World has added something that has been lacking in the past few Might and Magic games: a cohesive story. The game takes place in Erathia (as did Heroes of Might and Magic III), as opposed to Enroth, the setting of Might and Magic VI. The elfin and human kingdoms are at war, with the major area of dispute being the small town of Harmondale. Your party has recently become lords of this war-torn area, having won it in a scavenger hunt. You must align yourself with the elves or the humans, and the game gives you a few quests that let you choose your affinity.
This gives the game a bit of depth from the beginning. But the real depth begins when the arbiter of the war dies, and as lords of the realm, you must choose his successor. Your choice will have a dramatic impact on the remainder of the game. There are two candidates for arbiter - one represents dark and the other light. Your choice of successor will also be the path you choose to walk for the rest of the game. Each has its advantages and disadvantages, and both light and dark have their own quests, spells, and class promotions available (not to mention their own interface art). Areas that may be safe for followers of light are treacherous for followers of dark, and vice versa. Because this choice is made somewhat early in the game, it gives Might and Magic VII a great deal of replayability.
Might and Magic VI removed many popular features from the series. Your characters could only be human, and many character classes had been removed. These complaints have been addressed to some degree, and Might and Magic VII not only restores the thief and monk character classes, but lets you choose from dwarves, elves, humans, and goblins for your party members (though the half-orc is still absent).
Character portraits have been improved, replacing the silly photos from VI with somewhat less-silly rendered portraits. Visually, however, that's about all the improvement you get. The engine is crude by today's standards. Even with the addition of 3D-accelerator support (originally promised for VI but not included), the game doesn't look all that great. 3D hardware does add some nice lighting effects to spells and smoothes some of the game's jagged surfaces, but even in this mode the NPC and monster models are fuzzy if you get too close. On a positive note, the animated renderings when you enter a building are excellent, especially in the dark cities.
The sound in Might and Magic VII is not only unimproved, it's unchanged. For the most part, these are the same recycled sound effects from VI. They aren't bad; it's just a shame there's nothing new. The music, however, is excellent. The orchestral score is ominous and uses a light amount of opera, as did Heroes of Might and Magic II.
The combat system remains the same as in six: You can alternate between real-time combat and turn-based at the touch of a key. One minor change is the addition of a movement phase in turn-based combat, removing the need to switch back to real time when you need to reposition your fighters, a cumbersome task that was somewhat annoying in VI.
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It plays fine, and as long as the price is reasonable, I think it's worth it.As has already been mentioned in another review, the ending really doesn't make sense.Overall, this is a pleasant diversion that keeps me occupied when my wife doesn't have anything better for me to do. If you were happy with MM VI and never tried this out, you might want to pick one up and give it a try."},{"@type":"Review","reviewRating":{"@type":"Rating","ratingValue":"3.0"},"author":{"@type":"Person","name":"A***R"},"datePublished":"Reviewed in the United States on November 10, 2015","name":"\n\n\n\n\n\n\n\n \n \n Three Stars\n \n","reviewBody":"enjoyable"},{"@type":"Review","reviewRating":{"@type":"Rating","ratingValue":"4.0"},"author":{"@type":"Person","name":"S***H"},"datePublished":"Reviewed in the United States on June 17, 2015","name":"\n\n\n\n\n\n\n\n \n \n Four Stars\n \n","reviewBody":"It was exactly what I wanted"},{"@type":"Review","reviewRating":{"@type":"Rating","ratingValue":"3.0"},"author":{"@type":"Person","name":"J***R"},"datePublished":"Reviewed in the United States on June 21, 2000","name":"\n\n\n\n\n\n\n\n \n \n Here we go again...\n \n","reviewBody":"Sure, there were numerous worlds to walk through, graphics were moderately interesting, and practicing alchemy was fun. But when I had reached level 30 and I was still running into those 4th level monsters over and over..not to mention the all-too-predictable scifi routine toward the end of the game, I grew increasingly bored. What really irritated me were the bugs I found playing the dark side and the outrageously leathal guys at the very end. You have to engage in a little politics in the middle of the game, but I wish there was more to it (e.g. sending letters/spies/tributes to various leaders). I feel Might and Magic missed a great potential for a very interesting plot. It was fun while it lasted, but I didn't bother finishing the game."},{"@type":"Review","reviewRating":{"@type":"Rating","ratingValue":"5.0"},"author":{"@type":"Person","name":"K***Y"},"datePublished":"Reviewed in the United States on July 30, 2010","name":"\n\n\n\n\n\n\n\n \n \n Never get tired of it\n \n","reviewBody":"This is my favorite game. I have played it for years. I started playing it with my sons and as they have moved on to other games I kept coming back to this one. I love the terrain, the characters and most of all the tremendous aura of adventure and of venturing into a different world.Its my favorite escape. I wish someone would make a virtual reality version of this game."},{"@type":"Review","reviewRating":{"@type":"Rating","ratingValue":"1.0"},"author":{"@type":"Person","name":"N***I"},"datePublished":"Reviewed in the United States on May 5, 2016","name":"\n\n\n\n\n\n\n\n \n \n Just Way to Old\n \n","reviewBody":"I purchased this game in 2014, a while ago because I wanted to relive this old PC adventure. However, the disc never worked. If you are feeling a bit nostalgic, don't waste your money or your time. Relive this your memories as this adventure is now obsolete. This seller should remove this from Amazon. Knowingly selling defective, buggy items is rather deceitful."},{"@type":"Review","reviewRating":{"@type":"Rating","ratingValue":"5.0"},"author":{"@type":"Person","name":"K***R"},"datePublished":"Reviewed in the United States on September 22, 2019","name":"\n\n\n\n\n\n\n\n \n \n Fun game.\n \n","reviewBody":"I used this for gaming. I'm enjoying it."},{"@type":"Review","reviewRating":{"@type":"Rating","ratingValue":"5.0"},"author":{"@type":"Person","name":"S***L"},"datePublished":"Reviewed in the United States on September 18, 2013","name":"\n\n\n\n\n\n\n\n \n \n Great retro game.\n \n","reviewBody":"Great game, I bought this game years ago and loved it! Had to buy a new copy and play it again. Great rpg, lots of quests and lots of areas to explore. I highly recommend this one for any retro gamers."}],"aggregateRating":{"@type":"AggregateRating","ratingValue":3.75,"bestRating":5,"ratingCount":8}}