🌌 Settle Mars or miss out on the cosmic fun!
Pocket Mars is an engaging card game designed for 2-4 players aged 10 and up, offering a fast-paced, strategic experience that lasts between 15 to 30 minutes. Players compete to build modules and bring colonists to the Red Planet, making it a perfect choice for quick game nights with friends or family.
R**N
Amazing game
This game is fantastic. The mechanics are tight and the design is beautiful.
D**N
Fun solo!
I like this game. It is fun to play solo.
J**E
Missing tokens
Game itself was fantastic, and delivered quickly. However my copy is missing all yellow tokens.
J**
Super intelligent game
Great game. Quick delivery. And fun solo option.
A**R
A great card game.
A great card game to colonize Mars.
N**K
A work night Winner! Fast and fun
Small box games like this need to do a lot in a quick amount of time or most of us will only play them a few times and find them forgettable. Here in our home Pocket Mars is a favorite “work night” game for us. Games that fit that category for us need to be easy setup and takedown, fast gameplay, and here is the biggest thing they need to be pretty awesome. This game delivers on all of those things for us, and when we want something to play after dinner during the work week this game slides easily off the shelf, is set up and we are making extremely pleasing choices on how to play the cards we’ve been dealt. It’s a weeknight winner for us!The game has a nice theme of being about space and Mars that for us at least still has not worn out its welcome, it’s a genre of books and movies that we love and games like this have instant appeal to us. This theme isn’t strong or in depth though so we have a light game with some pretty heavy decisions laid out before us.Players will move colonists from Earth to Mars via way of their own spaceship and then to the different habitable colony modules on the planet. It’s a simple movement from one place to the other and first player to place their last colonist ends the game. There are points awarded then for where your colonists ended up, how many of them, and in what parts of the habitable buildings. The scoring works fine but isn’t our focus.What is fun and is truly what works so great in this game are the dual ability action cards you get to play. These cards serve as your means for how and to where your colonists are transported and how they move around the colonies. There is even some take that abilities you can trigger and although they are few they can turn the game around in a fun way. In your hand of 4 cards you have 8 possible actions to choose from, the top actions of each card are the instant play from your hand responses, and the bottom row actions are only activated when played from a face down area known as your prep module. You can set up some really great combinations that trigger but it is sometimes sweetly agonizing deciding which card you’ll play where and how and when to activate it.The card play takes what is a simple to learn and fast to play game and turns it into a few dozen or so sometimes difficult decisions that will play out and determine the winner. Games are usually very close in scoring, no players get left behind and some of the take that actions you can do like playing an opponent’s prep module card can throw off someone and change up the entire game. Keep in mind this all happens in games that are easily less than 30 minutes. We’ve found this hits the mark for us and is a favorite to do a couple of quick games of in a row.
S**P
Colonizing Mars has never been so easy.
Great little game that is easy enough to play and has some depth.When you're not in the mood (or don't have the time) to set up a large game to terraform mars, this one is a nice replacement.Great value.
L**N
Excelente
Muy pero muy divertido incluso en solitario
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