Deliver to KUWAIT
IFor best experience Get the App
.com Now you can get the complete Heroes of Might and Magic III experience in one value package. This monster bundle will keep players building towns, raising armies, casting spells, and conquering foes for months. Look at all that awaits: 86 standalone missions, 14 campaigns, 38 single-scenario maps, quests for 138 magical artifacts (including 12 powerful combination artifacts), 8 town types to build and conquer, 16 hero classes, 145 combat units, and hundreds of adventure structures, including teleporters, neutral creatures, and special terrains with unique tactics. Missions can be self-contained single scenarios, linked together into multiscenario campaigns, or played as multiplayer scenarios against other human players across a network. As many as eight players can compete or team up via hot seat, LAN, modem, or the Internet. The random map generator lets you create unlimited battle scenarios. Create your own unique battles with a fully functional campaign generator and a map editor, ensuring customization for infinite replayability. Review Your typical game developer specializes at a particular genre, leaving New World Computing as an uncommon exception that excels on not one but two fronts. Best known for its long running Might and Magic role-playing series, New World has since created the offshoot Heroes of Might and Magic turn-based strategy series, which has nearly eclipsed its role-playing progenitor with the sheer amount of critical and popular acclaim it's earned. It's no coincidence - the Heroes formula is one of the most brilliant strategy game designs ever conceived, with its careful blend of micro- and macromanagement within a distinctive fantasy setting. And so, the big question with Heroes of Might and Magic III is whether the formula is good enough to hold up three games in a row. After all, while Heroes III overhauls the appearance and otherwise expands upon its predecessors, its gameplay remains fundamentally similar. Nevertheless, spending even a short time with the game quells any doubt that it's anything but an excellent sequel and a first-rate strategy game in its own right. But you'll notice its new look before everything else. The first two games were especially notable for their colorful storybook-style graphics, which lent either one a quirky sense of humor in spite of the epic subject. You'd witness hundreds of peasants being slaughtered by, for instance, a pack of minotaurs. But because both the peasants and the minotaurs looked silly, and because their numbers were graphically abstracted onscreen with just a single unit representing the army, it was difficult to take the combat too seriously. Even though it plays about the same, a veteran of the first two Heroes games will initially suspect that Heroes of Might and Magic III is a departure from the series because of its face-lift. Specifically, it tries to look a little more serious. Many of the units seem more dangerous than before, and at first, the look can put you off. The 3D-rendered units seem to lack some of the charm and character of the previous games, in part because the higher resolution graphics mean all the creatures appear smaller onscreen than before. Still, further inspection reveals that the old flame still burns - just take a look at the new units like the devils (complete with scythes, ram horns, and sideburns) or the behemoths (lots of hair, teeth, and claws) and you'll see that the series still retains its trademark sense of humor. While not all of the monsters in Heroes III look interesting, most of its graphics are beautiful, especially for a genre that typically neglects its appearance for the sake of gameplay. Heroes of Might and Magic III sounds even more impressive, with incredible and well-suited orchestral themes for each castle, although the operatic vocals from Heroes II are conspicuously absent. The turn-based gameplay has you recruiting mercenary heroes, whom you then guide about an overhead map jam-packed with resources, treasure, magical artifacts, mysterious landmarks, monsters, and more. Using the resources your heroes acquire, you augment your towns so that they can produce more powerful units, or still more resources. Meanwhile your heroes gain experience, skills, and spells, and you put them in command of the largest armies that you can afford in an ultimate effort to defeat the enemy mercenaries looking to conquer you first. As your heroes earn experience through combat and exploration, you'll want to utilize some for castle sieges, while others will make far better scouts or magic users. All the while, you need to balance resources between recruiting new troops and heroes, and building new facilities in your castles. Half the game is spent exploring and building, and the other half is spent in battle. The overhead map switches to a side view when you engage in combat, at which point you must command your various creatures against their enemies, taking turns moving unit stacks one by one depending on their speed. You can have up to seven types of creatures serving under a hero (as opposed to five in the previous games), with seven unique creatures available in each of the eight castles. Every creature can also be upgraded, making it more powerful yet more expensive to recruit. Each castle is meticulously balanced, and although the units roughly correlate between castles, most of them are unique. In fact, many of the creatures (both old and new) now have special abilities; archangels can resurrect their fallen comrades, unicorns create a defensive anti-magic aura, and cavaliers deal more damage if they charge their target. Combat plays out simply, but a great deal of complexity lies beneath the surface, as your hero's attributes and spells tend to sway the course of a battle. The single player game spans six campaigns detailing the war to claim the kingdom of Erathia from the perspective of good, evil, and mercenary leaders alike. The story isn't played up too much, but the campaign missions themselves are well designed and appear deceptively small. In fact, many contain subterranean caverns as well as the usual overworld territory, often demanding hundreds of turns across many hours of play. And if you can finish the campaigns, you still have dozens of single player maps to try, with the promise of many more to come thanks to the map editor included with the game. Meanwhile, Heroes III is a much better multiplayer game than its predecessors, as you can scroll around the map and review your forces when it's not your turn. Heroes of Might and Magic III doesn't alter the formula set forth by its ancestors, but represents a refinement and improvement on caliber with the finest sequels ever released. The promise of much more of everything - heroes, castles, creatures, artifacts, skills, spells - is gracefully accomplished so as to accentuate the game's complexity, style, and strategy without making it feel excessive. Much like its predecessors, Heroes of Might and Magic III successfully combines a number of elements that are enjoyable and accessible on their own, but when combined and weighed as a whole, they add up to a game that's both entertaining and rewarding.--Greg Kasavin--Copyright © 2000 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review
S**O
One of the best games ever.
Now and then, I have played this game for years. Don't be discouraged by the fact that Heroes is classified as turn-based strategy. It is also an RPG, and it is plenty enough exciting, once you get over the learning curve. For me its greatness is in its single scenarios. Scores of them are available, with enough variety to make play on an occasional basis virtually eternal. (Once you've played all of them, enough time will have passed that starting over again with the first will feel like a new experience.) The Restoration of Erathia campaigns are okay, but I think the campaigns for Armageddon's Blade and The Shadow of Death are too difficult. The big-box Windows 95/98 version that I have did not come with hardcopy manuals, though all three manuals are on disk, readable by Adobe Acrobat.Heroes III is a true classic. The PC interface and other quality adult games (including Heroes IV, Civilization IV, Neverwinter Nights, Titan Quest, Diablo II, and a number of others) are what make me prefer PC gaming. Heroes III has played just as well for me on Windows XP as on Windows 98. I have the big-box Heroes of Might and Magic III Complete edition, on which the system requirements specify Windows 95, 98, or NT 4.0 w/ SP4. For about five years, this version has played perfectly for me on Windows XP.Now I have a new laptop (see specs below) which uses Windows Vista Ultimate edition, 64 bits. This Heroes III Complete edition installed perfectly, and I have seen no glitches while playing. Since my laptop has a glossy widescreen monitor with a native resolution of 1900 x 1200, before running the game I did these two things: 1) I went into my NVidia Control Panel and in the "Change Flat Panel Scaling" screen I clicked the setting for "Use NVidia Scaling for fixed aspect ratio." That gave me a good, bright, and sharp in-game picture. (The picture does not occupy my entire widescreen, but there is no way to do that without degrading picture quality.) 2) I right-clicked the HOMM III icon on my desktop, and on the Properties/Compatibility tab, I clicked the setting for "Run in 640 x 480 Screen Resolution." (Setting compatibility to Windows XP has not proved necessary, and to be honest I doubt if setting the resolution to 640 x 480 was necessary. The NVidia setting may have been sufficient.)Maybe I should have held off writing my review until trying Heroes III on Window 7, which I expect to receive any day now. But from what I've read of Windows 7 and from what I have experienced with my version of Heroes III, I expect the two to be compatible.My System:Manufacturer: AVADirect Custom ComputersModel: Clevo D900F Core i7 Gaming NotebookOS: Microsoft Windows Vista Ultimate 64-bit edition, version 6.0.6002 Service Pack 2 Build 6002Motherboard: Clevo D900F revision 1.0. Chipset: Intel X58, revision 12. Southbridge: Intel 82801JR (ICH10R). PCI Express x 16.BIOS: Phoenix Technologies LTD, version 6.00 04/29/2009CPU: Intel Core i7 975 Extreme Quad-Core, 3.33 GHz, 3326 MHz, 4 Cores, 8 Logical Processors, socket LGA 1366Video: NVIDIA GeForce GTX 280M, 1GB GDDR3Memory: Kingston 6GB (3 x 2GB), PC3-8500F (533MHz), DDR3Three independent hard drives (no RAID):#1 (C:): Intel 64GB X25-E Extreme SSD, SATA (I have Vista installed on this drive.)#2 (E:): Corsair 128GB P128 SSD, SATA (I have Heroes III Complete installed on this drive.)#3 (F:): Western Digital Scorpio 320GB HD, WD3200BJKT, 7200RPMSound: Onboard UAA (Universal Audio Architecture), HD audio interfaceOptical Drive: Plextor External Hi-Speed USB PX-B310U BD Combo Super Multi DriveDisplay: 17.1" TFT WUXGA LCD, widescreen, active matrix, super clear glossy surfaceMouse: Logitech HID-compliant G9 laser mouse, driver v.4.82.4.0, SetPoint 5.20.40
M**.
Doesn’t work on new windows 11 laptops
It’s a fantastic game played it when I was younger but it doesn’t work on new laptops with windows 11 tried everything and had a tech try it,still didn’t work
J**R
so I am not happy with this purchase
I have to reload it every time. Something is wrong with it, so I am not happy with this purchase.
P**K
Not really a games person
Not being a games person I found this game to hard to feel like a winner. The rules are not clear or easy to discover for a beginner.
M**N
Heroes of Might & Magic 3
I have by now put some hours in this game, and the game runst really smooth with no errors.It can have some wierd loading times, but it's only once in while.Really good!//Martin
M**Y
Great game. Played it back in the days when ...
Great game. Played it back in the days when i was a kid/small teen, still has the experience and feels and all that back then and now.Only thing is.. in modern times right now, we don't have those old computers (rare right now, we have one but its stored away), so some features may not work. But it works all the same for me. The only setback is it freezes on me here and there and i have to open the disc tray and close it to reboot it up instead of the shortcut on your desktop.Yeah, lots of feels and stuff, excellent game, very hard missions indeed haha..
S**N
Heroes
I bought it for my daughter who is 15. She loves it!!! Thank you for this perfect gift. My older son also has this but wouldn't share it, so I had to go in for a second copy. Best purchase ever for maintaining peace and love.
L**H
Didn't get the disk shown.
Did not get exactly what I ordered--which was supposed to be the last copy of Heroes III Complete then available. Instead I got a Heroes III and IV Complete. The Heroes III on the disk installed fine on Vista but it was the same version that was originally released. Sadly it still needs to read the CDROM during game play. The disc I received does not seem to have the more challenging campaigns that others have written about--I only played the original campaigns once or twice--they played at far too low a difficulty level--so my memory of them is a bit foggy but the ones on this disk seem to be the very same ones. No expansions to Heroes III appear on this disc--so I did not get a major element I thought I was buying.Instead I got Heroes IV. It is interesting but...and I read a web discussion about it that included some of its developers...it pretty much plays like a beta version was released. If the graphics weren't so blah and it would allow the 1280x1024 resolution option to work instead of maxing at 1024x764 I might have more patience with it. Hero and monster capabilities are quite different than in the rest of the Heroes series so a little things like the battle order frame line that Heroes V brought to game would have really helped a lot. You have choices to make that the eliminate other options/capabilities down the road but the visual presentation just isn't up to encouraging one to take the time to fathom the changes and the new level complexity. Too bad, because Heroes IV looks to have had some real potential.
Trustpilot
5 days ago
4 days ago