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Tomb of Annihilation is a 2017 Dungeons & Dragons RPG campaign module by Wizards of the Coast, designed for 5 players aged 12 and up. Featuring a detailed campaign setting, a large pull-out map, and immersive gameplay, it has earned a 4.7-star rating from nearly 4,000 reviews. This brand new, sealed edition offers a thrilling blend of exploration, horror, and classic adventure, making it a top pick for serious tabletop gamers.
| ASIN | 0786966106 |
| Age Range Description | 12 years to 99 years |
| Age range (description) | 12 years to 99 years |
| Best Sellers Rank | 61,019 in Toys & Games ( See Top 100 in Toys & Games ) 165 in PC Games 5,500 in Games & Game Accessories |
| Brand | Wizards of the Coast |
| Brand Name | Wizards of the Coast |
| Colour | Multicolor |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.7 out of 5 stars 3,899 Reviews |
| EU Spare Part Availability Duration | 2 Years |
| Global Trade Identification Number | 09780786966103 |
| Included Components | Puzzle pieces |
| Item Type Name | RPG - Tomb of Annihilation |
| Item Weight | 958 Grams |
| Item height | 11.2 inches |
| Language | English |
| Manufacturer | Wizards of the Coast |
| Manufacturer Warranty Description | no warranty |
| Material | Plastic |
| Material Type | Plastic |
| Maximum Age Recommendation | 1188.0 |
| Minimum Age Recommendation | 144.0 |
| Number of Items | 1 |
| Number of Players | 5 |
| Number of players | 5 |
| Package Quantity | 1 |
| Product Style | Dungeons & Dragons |
| Size | 1.93 cm x 21.7 cm x 28.4 cm |
| Sub Brand | Dungeons & Dragons |
| Subject Character | Soulmonger |
| Theme | Games |
| UPC | 688036376766 |
G**N
Best published adventure for 5e to date
I've DM'd about 2/3 of this adventure now and wow, my group and I have loved it. It's rich with detail and super fun. We've played it as a "indiana jones" meets "jurassic park" meets "lovecraftian horror" campaign. The sandbox section has been great. There are lots of podcasts to listen to in order to get your mind in the world, which I totally recommend. 5/5 would definitely recommend.
H**N
Children’s DM running this
I run for 6-8 kids aged 7-13, they are loving this! Dino racing was hilarious. Fabulous adventure!
B**Z
Chult revealed
The adventure is very nice but forget that... This is an excellent source book to run adventures in Chult with maps, location, region specific encounters and a deep regional history.
R**N
One of the best 5e campaigns
I bought the hardback copy of this early 5e campaign mainly to reread it as I had an electronic version (on Roll20) that I played as a solo variant. So some of this I was very familiar with but nonetheless it was good to have a copy to actually read. My plan was to upgrade the level of it to fit my current campaign (it'll be levels 11 to 14). The book is well set out with initial campaign premise, then introduction to the base city (Nyanzaru) with plenty of detail about NPCs, factions, plot hooks, guides, and things to do. The authors detail guides, many who have hidden motives, and then a rumour table which nudges towards key locations to visit. The next section is a massive sandbox for Chult with a mix of side quests and locations relevant to the key goal-- locating the hidden city of Omu, where the big bad has hidden his crazy soul drinking device. It's a great section with potential for many sessions, especially with random encounters (many of which are great) but not very balanced for the levels in which you'd explore. That's not a huge deal, as PCs running away should always be a viable option (as it is in Rime and Storm King Thunder sandbox). Love this section, as it really brings Chult to the fore as a campaign setting. When they reach Omu they get another exploration section now with an added fetch quest (similar to the Octad in Rime). There's some Red Wizards also on the hunt and also some Yuan Ti bizarrely led by Ras Nsi, a character from old editions about Chult. He is a cool villain even if the transformation is strange, and he feels a little shoehorned in (as does the Ring of Winter and Artus). I love Omu. The whole vibe is great, and unlike some reviewers I like the Fane although forcing PCs there to get the last cubes may not go down well with some groups. Omu is heavily based on I1 Dwellers of the Forbidden City, and indeed they used a similar design style with the city map, this time using an inverted UK map for the rough layout. Finally we come to the Tomb. At times it feels like an utterly separate adventure to the prior chapters, almost grafted on. Yet as the focus of the adventure, and an emulation of S1 The Tomb of Horrors, it warrants further consideration. All together it's a lot of fun. Multiple levels of tricks and traps, moderate amount of combat, and some amusing running 'skeleton keys' to collect. (I wonder if the Adventure Time guy who was one of the contributers came up with that idea. There's so much here it's difficult to comment in detail, but certainly some traps and rooms work well whereas others are just OTT. Despite my own Old School nostalgia, 5e players don't deal well with traps with little logical escape options; and some solutions are utterly random. There are a few encounters which border on unbeatable, almost like the old save or die ones. Not for me. The lower levels of the Tomb bring in some focus towards the endpoint, with some great set pieces: hag coven, then a giant floating dark foetus, then Ace. Potentially lethal with the absence of resurrection, and raise dead, but if they destroy the Soul Monger then a nice DM will let them bring the dead characters back. Overall it's a great varied adventure that mixes sandbox exploration with a range of dungeon sizes and a large trap-ridden dungeon at the end. It's certainly up there with Curse of Strahd as one of the tougher 5e offerings. Hope whatever is coming in 5.5e is to a similar standard.
W**K
Adults only campaign, its gorey
another amazing publication from wotc. this is a brutal one for hardy players. not for 7 year olds
F**E
Amazing campaign its dark twisted and silly but what else ...
Amazing campaign its dark twisted and silly but what else do you expect when you combine the writing styles of D&D genius Chris Perkins and adventure time creator Penelton Ward. There are zombie t-rexes, goblin battle stacks and insane forest dwelling creatures its a fun game that delights in tormenting the poor party
L**D
Fantastic, immersive campaign with loads of handouts and appendices
Normally I find non-homebrew campaigns to be stifling and narrow in scope. Tomb of Annihilation is the opposite. With sprawling environments, brutal encounters, and interesting travel mechanics, this is D&D as it should be.
J**Y
Five Stars
Good quality book with a lot of content in it.
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