





🎉 Dive into dungeon thrills—no bluffing, just pure fun!
IELLO Welcome to The Dungeon is a lightweight, easy-to-learn board game designed for 2 to 4 players aged 10 and up. With no assembly or batteries required, it offers quick setup and fast-paced gameplay that sharpens strategic thinking and risk assessment. Featuring 5 domains, 80 building cards, and 174 resource cards, this internationally acclaimed game is perfect for family and friends seeking engaging, bluff-free entertainment.



| ASIN | B00UQZGG3E |
| Assembly Required | No |
| Batteries Included | No |
| Batteries Required | No |
| Best Sellers Rank | #102,712 in Toys & Games ( See Top 100 in Toys & Games ) #4,152 in Board Games |
| Colour | White |
| Customer Reviews | 4.6 4.6 out of 5 stars (869) |
| Date First Available | 31 March 2015 |
| Educational Objective(s) | Develop strategic thinking, risk assessment, and reading comprehension skills |
| Generic Name | Welcome To The Dungeon |
| Included Components | 5 Domains (player's guides) 80 Building cards 174 Resource cards 5 Monopoly cards 1 Last Turn card 1 rulebook |
| Item Dimensions LxWxH | 15 x 9.9 x 3.8 Centimeters |
| Item Weight | 180 g |
| Item model number | 51234 |
| Language | English |
| Manufacturer | Iello |
| Manufacturer recommended age | 10 years and up |
| Material Type(s) | Cardboard |
| Model Number | 51234 |
| Net Quantity | 1.0 Count |
| Number of Game Players | 2, 4 |
| Product Dimensions | 14.99 x 9.91 x 3.81 cm; 180 g |
| Remote Control Included? | No |
D**R
Fantastic party game. Up to four player fun. Doesn't involve the usual bluff/lying aspect that a lot of other card games have that can ruin some game nights. Virtually zero rules, super easy to play.
A**R
Really fun game. Easy set up and clean up. Quickly played. Lots of fun. Will never be the same.
D**.
This game arrived late last night just in time for me and my friends to play it. The first thing I noticed is how gorgeous it is. The artwork is bright, it's vibrant, it's stunning. The style is cartoonish but with such detail that it elevates it. Every time I drew a monster card I had to take a moment to just appreciate the artwork on the cards. The second thing I noticed was the quality. The card stock is solid, just heavy enough that I'm not concerned the cards will show premature signs of use such as bending or wearing. (I can be a little OCD about that, I get sleeves for most of my board game cards). The punchboard pieces are exceptional. Nothing bothers me more than punchboard tokens that come out with some tearing or fraying. When tokens just pop out with the slightest touch it's wonderful. A bit messy when you lift it and a few tumble out, but that's a sign of good quality! And the artwork on the equipment and character tokens is beautiful. Like the box the images are glossy on top of a less glossy background, making them really pop out. It's just a delight. But the beauty of the cards and the quality of the tokens is less important that the actual quality of the game itself. I have fallen in love with these "pocket games" and I often have one with me wherever I go for impromptu gaming. This one will displace Tiny Epic Galaxies for a little bit because it's really fun and quick to learn. The rules are simple, and once you know them (it takes less than 5 minutes to explain the rules to a new player) you never have to check the manual again. The monster cards show what equipment defeats them, and the equipment token say what they do on them, making it very intuitive and easy to pick up. The game is also quick, so if you have more than the max of 4 players it isn't a big problem for a couple people to sit out for a game, then jump in on the next. The only issue I had was with one problem that arose. During one round we ran out of monster cards, and still had 2 people willing to go into the dungeon, so when it was time for the next player to draw a card, there wasn't one to draw. The manual says only "if there are no cards to draw, you must pass" which left me scratching my head a bit. How then is it decided who goes into the dungeon? Because if Player 1 draws a card and there are none left, Player 2 can't draw a card and must pass, it skips player 3 who passed a couple rounds ago, Player 4 has no cards to draw so must pass, goes back to Player 1 who now has no cards to draw and must pass...does it just pass into infinity? The answer that I had to google to discover (and now seems idiotically obvious) is that the rules say when one person is left they go into the Dungeon. So in the above scenario, Player 1 draws the last card and puts it in the dungeon. Player 2 has to pass, Player 3 already passed before, Player 4 has to pass, and once Player 4 passes it means Player 1 is the only remaining player and he goes into the dungeon. For clarity's sake I would have preferred that rules say "if the monster card deck runs out, whoever drew the last card goes into the dungeon." I can't really decide if that one rules issue was my own stupidity or lack of clarity on the game's design. Regardless, once that question was answered there were no more problems and we played for a couple of hours. I didn't win, but that is my curse, to never win games I own.
L**A
Fun and simple
Z**.
Petit jeux d'ambiance sympa et facile a transporter Mais pas celui que nous préférons le plus
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